Search found 1760 matches

by niko
Fri Apr 13, 2007 6:37 am
Forum: Game Programming
Topic: Sound Reloading issue.
Replies: 11
Views: 2554

Update: This is now possible in irrKlang 0.7, use ISoundEngine::removeSoundSource() or ISoundEngine::removeAllSoundSources().
by niko
Fri Apr 13, 2007 6:36 am
Forum: Game Programming
Topic: irrKlang 0.7 released
Replies: 3
Views: 1643

irrKlang 0.7 released

Another release is done now, irrKlang 0.7: http://www.ambiera.com/irrklang/ Fixes some bugs, adds some few new features, most have been requested in this forum.
by niko
Fri Apr 13, 2007 6:35 am
Forum: Game Programming
Topic: irrKlang 0.6 released
Replies: 7
Views: 2106

Just blogged about it: http://www.irrlicht3d.org/pivot/entry.php?id=495 :)
It will take just a little time, I'm really annoyed by this dely as well. It's not my fault, I'm going to explain it when it is released :)
by niko
Fri Apr 13, 2007 6:33 am
Forum: Game Programming
Topic: Issues with ISound (irrKlang 0.6 win32 gcc)
Replies: 3
Views: 1573

Everything is fixed in irrKlang 0.7 now. Hope it helps. The events will be implemented in a future release of the library.
by niko
Fri Apr 13, 2007 6:32 am
Forum: Game Programming
Topic: Leak which causes sounds to play after program is closed...
Replies: 2
Views: 1267

If you don't shut down the engine (usually done calling engine->drop()) it will continue to play. And it looks like you don't call this when the user presses the 'x' button :)
by niko
Fri Apr 13, 2007 6:30 am
Forum: Game Programming
Topic: IrrKlang Polyphony? [Number of Sounds at Once]
Replies: 3
Views: 1475

For the software drivers (WinMM, ALSA, you can specify this as first parameter in the createIrrKlangDevice() function), there is no limit.

For DirectSound, this depends on the DirectSound implementation (driver, operating system), but from irrKlang's side, there is no limit as well.
by niko
Fri Apr 13, 2007 6:28 am
Forum: Game Programming
Topic: ISound::isFinished miss problem
Replies: 5
Views: 1762

Update: The bug has been fixed in irrKlang 0.7. Hope it works for you now.
by niko
Thu Apr 12, 2007 6:39 am
Forum: Game Programming
Topic: Multithreading and IrrKlang
Replies: 6
Views: 2082

Hm, this works for me. (Apart from in your example code, the line creating the device should have been 'engine = createIrrKlangDevice(); ', without the ISoundEngine*)
What OS are you using? Are you using the latest version of irrKlang (0.6)?
by niko
Thu Apr 12, 2007 5:25 am
Forum: Game Programming
Topic: ISound::isFinished miss problem
Replies: 5
Views: 1762

Ah, thanks for the details. Going to take a look at it. Maybe I should set win mm as default driver :)
by niko
Thu Apr 12, 2007 5:24 am
Forum: Game Programming
Topic: Multithreading and IrrKlang
Replies: 6
Views: 2082

I had no time until now, but I'm going to look at it in the next few days and try to push out a bug fix release if possible.
by niko
Mon Apr 02, 2007 6:13 pm
Forum: Game Programming
Topic: Place IrrKlang 3d sounds with irrEdit ???
Replies: 7
Views: 2278

Right, that's what I'm intending to do :)
by niko
Mon Apr 02, 2007 6:12 pm
Forum: Game Programming
Topic: busted texture browser
Replies: 6
Views: 1601

Sounds like some really bad driver for me. I'll integrate that feature into the next irrlicht engine version, and I guess we can find a solution for this problem more quickly then.
by niko
Mon Apr 02, 2007 6:11 pm
Forum: Game Programming
Topic: Issues with ISound (irrKlang 0.6 win32 gcc)
Replies: 3
Views: 1573

Thanks for posting, the events are planned, and yes, the playback position issue is a known problem, going to fix this soon.
by niko
Mon Apr 02, 2007 6:10 pm
Forum: Game Programming
Topic: ISound::isFinished miss problem
Replies: 5
Views: 1762

Strange, this should work. Going to check it. Maybe you could try out if it does work with the other sound output driver (specify another one via the first parameter when creating the sound engine)
by niko
Mon Apr 02, 2007 6:09 pm
Forum: Game Programming
Topic: Sound stutter problem
Replies: 4
Views: 2400

Yep, it should have been corrected in irrKlang 0.6. Please tell me if it works or doesn't work for you in that version.