Search found 4549 matches

by JP
Tue Nov 24, 2009 4:36 pm
Forum: Competition Time!
Topic: Screenshot of the Month December [Winner!]
Replies: 49
Views: 25095

So it's meant to be water? That certainly needs some work there then.. It really does look like a hill (i think because of the perspective or surroundings it looks like a hill) with a water texture layered over it... You could look into the realistic water scene node in the projects forum maybe?
by JP
Tue Nov 24, 2009 1:30 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110951

Yeah I can look into the continuous collision stuff for you, no guarantees on when it might materialise though I'm afraid!

Hopefully this weekend I'll get some proper time to get versions of IrrAI and IrrPhysx out for Irrlicht 1.6 and look into working on the next IrrPhysx version too!
by JP
Tue Nov 24, 2009 11:25 am
Forum: Off-topic
Topic: No Balls For You!
Replies: 13
Views: 1881

Good job! Nice simple game to learn some new skills and ended up with a really nicely polished mini game! The art is really nice!
by JP
Tue Nov 24, 2009 10:49 am
Forum: Competition Time!
Topic: Screenshot of the Month December [Winner!]
Replies: 49
Views: 25095

Nice, but the grass looks a bit like water! :lol:
by JP
Mon Nov 23, 2009 2:21 pm
Forum: Competition Time!
Topic: Screenshot of the Month December [Winner!]
Replies: 49
Views: 25095

Looks really good Eigen!
by JP
Mon Nov 23, 2009 11:02 am
Forum: Beginners Help
Topic: Irrlicht addon
Replies: 2
Views: 404

Well you've got yourself three good options there already... A 3D glasses on would be quite fun to do I think... Some people have had a go at that already on the forum so you'd have something to reference and there are obviously lots of special effects and editors that have been made on the forum yo...
by JP
Mon Nov 23, 2009 10:20 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110951

Sounds like if you're re-creating the physics shapes each time then they should be fine and you shouldn't get them thrown around... Is it possible you're creating them inside other physics shapes? Maybe they're intersecting with your level geometry slightly? As for things falling through the map... ...
by JP
Fri Nov 20, 2009 2:50 pm
Forum: Game Programming
Topic: CollisionResponseAnimator -> change params
Replies: 3
Views: 2008

You'll probably have to remove the current collision animator and add a smaller collision animator. Then do the opposite when the player stops crouching.
by JP
Fri Nov 20, 2009 12:30 pm
Forum: Project Announcements
Topic: SIP - SimpleIrrPhysx
Replies: 11
Views: 2073

Yeah there's certainly some important stuff to take into account there. I think you certainly need to credit Physx either in the application or readme file of any application using Physx... I put logos into all the apps of mine that use it but I don't think a logo is a necessity.
by JP
Fri Nov 20, 2009 10:57 am
Forum: Project Announcements
Topic: SIP - SimpleIrrPhysx
Replies: 11
Views: 2073

Certainly sounds nice and simple for quickly getting set up for simple physics but have you looked at the Physx licence? I've got a feeling you're not allowed to hide away the Physx libraries from the user... though that sounds a bit odd to me know thinking about it because that's what the end user ...
by JP
Fri Nov 20, 2009 10:54 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110951

The other night I had a crack at it and got everything compiling but I just need to sort out lighting issues in the cloth demo (not high priority, will give it a go but won't let it cause any delays) and the heightfield code needs some TLC as it seems it's changed a bit in Irrlicht so the IrrPhysx h...
by JP
Thu Nov 19, 2009 10:28 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110951

Took me ages to figure out what on earth you were on about :lol:
by JP
Thu Nov 19, 2009 10:27 am
Forum: Project Announcements
Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
Replies: 319
Views: 98782

Not yet but I'm sure I could get a 1.6 compatible version uploaded! Watch this space!
by JP
Wed Nov 18, 2009 1:26 pm
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110951

by JP
Thu Nov 12, 2009 10:16 am
Forum: Project Announcements
Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
Replies: 425
Views: 110951

Yeah I could do with updating to Irrlicht 1.6....

IrrPhysx 0.3 won't be ready for a while unfortunately... but maybe I can provide IrrPhysx 0.2 to work with 1.6 so that people can keep up to date with Irrlicht!