Search found 4549 matches
- Tue Nov 24, 2009 4:36 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month December [Winner!]
- Replies: 49
- Views: 25095
- Tue Nov 24, 2009 1:30 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 110951
- Tue Nov 24, 2009 11:25 am
- Forum: Off-topic
- Topic: No Balls For You!
- Replies: 13
- Views: 1881
- Tue Nov 24, 2009 10:49 am
- Forum: Competition Time!
- Topic: Screenshot of the Month December [Winner!]
- Replies: 49
- Views: 25095
- Mon Nov 23, 2009 2:21 pm
- Forum: Competition Time!
- Topic: Screenshot of the Month December [Winner!]
- Replies: 49
- Views: 25095
- Mon Nov 23, 2009 11:02 am
- Forum: Beginners Help
- Topic: Irrlicht addon
- Replies: 2
- Views: 404
Well you've got yourself three good options there already... A 3D glasses on would be quite fun to do I think... Some people have had a go at that already on the forum so you'd have something to reference and there are obviously lots of special effects and editors that have been made on the forum yo...
- Mon Nov 23, 2009 10:20 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 110951
Sounds like if you're re-creating the physics shapes each time then they should be fine and you shouldn't get them thrown around... Is it possible you're creating them inside other physics shapes? Maybe they're intersecting with your level geometry slightly? As for things falling through the map... ...
- Fri Nov 20, 2009 2:50 pm
- Forum: Game Programming
- Topic: CollisionResponseAnimator -> change params
- Replies: 3
- Views: 2008
- Fri Nov 20, 2009 12:30 pm
- Forum: Project Announcements
- Topic: SIP - SimpleIrrPhysx
- Replies: 11
- Views: 2073
- Fri Nov 20, 2009 10:57 am
- Forum: Project Announcements
- Topic: SIP - SimpleIrrPhysx
- Replies: 11
- Views: 2073
Certainly sounds nice and simple for quickly getting set up for simple physics but have you looked at the Physx licence? I've got a feeling you're not allowed to hide away the Physx libraries from the user... though that sounds a bit odd to me know thinking about it because that's what the end user ...
- Fri Nov 20, 2009 10:54 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 110951
The other night I had a crack at it and got everything compiling but I just need to sort out lighting issues in the cloth demo (not high priority, will give it a go but won't let it cause any delays) and the heightfield code needs some TLC as it seems it's changed a bit in Irrlicht so the IrrPhysx h...
- Thu Nov 19, 2009 10:28 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 110951
- Thu Nov 19, 2009 10:27 am
- Forum: Project Announcements
- Topic: irrAI 0.50 - AI module for Irrlicht [Updated 28/11/09]
- Replies: 319
- Views: 98782
- Wed Nov 18, 2009 1:26 pm
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 110951
- Thu Nov 12, 2009 10:16 am
- Forum: Project Announcements
- Topic: IrrPhysx 0.2 - Nvidia Physx 2.8.1 wrapper
- Replies: 425
- Views: 110951