SIP - SimpleIrrPhysx
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SIP - SimpleIrrPhysx
I was really bored so I decided to make a Nvidia Physx wrapper for Irrlicht...unfortunately my tiny little brain couldn't stand all constant crap being shoved into it, so I didn't figure out how to load meshes
But I did, on the other hand, make a (VERY)simple physx wrapper which just uses boxes and spheres(smgr->createBoxSceneNode(), etc..) with a REALLY simple API.
My goal wasnt it to make it feature rich(well actually it was my initial goal, but that changed when I failed to load meshes ), but to make it extremely easy to use. You don't even need to know anything about the Nvidia Physx SDK to use it, just be kinda familiar with Irrlicht.
This obviously cant be used for most game types, but if you want to make some sort of minigame or whatever this could be useful.
Download v0.1
Mirror 1
Mirror 2
this SHOULD work on any platform that supports both irrlicht and Nvidia Physx, but if your using anything other than Windows, you'll have to manually build the examples
you don't need to give me credit for this..its not that great, but just don't say you made it
btw, if anyone manages to add mesh loading for this I'd be happy to post it here and give you full credit.
Last edited by grumpymonkey on Fri Nov 20, 2009 11:01 pm, edited 4 times in total.
this is cool i'm looking forward to it!
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Certainly sounds nice and simple for quickly getting set up for simple physics but have you looked at the Physx licence? I've got a feeling you're not allowed to hide away the Physx libraries from the user... though that sounds a bit odd to me know thinking about it because that's what the end user effectively does... maybe it was just the DLLs you can't hide away... or maybe i'm making it all up!
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- Posts: 222
- Joined: Mon Jan 19, 2009 10:03 pm
- Location: Miami, Florida
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- Posts: 222
- Joined: Mon Jan 19, 2009 10:03 pm
- Location: Miami, Florida
- Contact:
-
- Posts: 222
- Joined: Mon Jan 19, 2009 10:03 pm
- Location: Miami, Florida
- Contact: