Search found 359 matches

by puh
Sat Nov 08, 2008 8:26 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: LMGUI - another free lightmapper, with LMTS export
Replies: 21
Views: 14394

EDITED: all links updated, now from googlepages Thank you, hybrid and fmx I want to add: LMGUI only exports all textures into tga, thats why Fig added the code for finding other extensions. Textures in tga are too huge for me, i always convert them to png/jpg (or simply use initial textures provide...
by puh
Fri Nov 07, 2008 10:20 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: LMGUI - another free lightmapper, with LMTS export
Replies: 21
Views: 14394

Modified CLMTSMeshFileLoader.cpp

To load lmts files generated in LMGUI you have to slightly modify 2 functions in CLMTSMeshFileLoader.cpp : IAnimatedMesh* CLMTSMeshFileLoader::createMesh(io::IReadFile* file) { u32 i; u32 id; // HEADER file->read(&Header, sizeof(SLMTSHeader)); if (Header.MagicID != 0x53544D4C) { // "LMTS&qu...
by puh
Sun Aug 31, 2008 7:34 pm
Forum: Everything 2d/3d Graphics
Topic: Tree generators
Replies: 9
Views: 3342

by puh
Sun Aug 03, 2008 6:37 pm
Forum: FAQs, Tutorials, Howtos, and external tool lists
Topic: LMGUI - another free lightmapper, with LMTS export
Replies: 21
Views: 14394

LMGUI - another free lightmapper, with LMTS export

Hello, I have found pretty nice free application called LMGUI which is front end for Pulsar LMTools. So far i have pretty nice results with it: here is screenshot of the app itself: http://img33.picoodle.com/img/img33/3/8/3/t_LMGUI1m_3ca6426.jpg and here is lmts model loaded into Irrlicht: http://im...
by puh
Tue Aug 01, 2006 6:14 pm
Forum: Advanced Help
Topic: Back to Front ordering at transparent render pass
Replies: 7
Views: 587

Use this service for posting screenshots:
http://img132.imageshack.us/
by puh
Sun May 07, 2006 7:59 am
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172698

Klasker, i think would be interesting for you to look into competitors, like this: http://www.frecle.net/treed/ (this is free tree generator addon for gile[s]), you can get new ideas of tree with leafs creating method (with less triangles)... Here is screen: http://img217.imageshack.us/img217/3812/i...
by puh
Sat Apr 22, 2006 7:52 am
Forum: Off-topic
Topic: My first attemtp on box modeling with blender
Replies: 20
Views: 1627

Very impressive, afecelis!
by puh
Mon Apr 17, 2006 7:35 pm
Forum: Project Announcements
Topic: IRRGI 2!!!! Relesed
Replies: 10
Views: 17070

This is GUI editor. This is what i can do in less then 5 minutes: http://www.irrforge.org/images/f/f8/IRRGI2.gif --- Code generated using IRRGI - The ultimate GUI editor for irrlicht //#####BEGIN GUI CODE##### IGUIScrollBar *scrH1 = env->addScrollBar(false,rect<s32>(56, 16, 176, 32), 0); scrH1->setM...
by puh
Mon Apr 17, 2006 10:20 am
Forum: Project Announcements
Topic: IRRGI 2!!!! Relesed
Replies: 10
Views: 17070

Very nice, rm2kdev. Thank you for the good work.
by puh
Mon Apr 17, 2006 10:12 am
Forum: Advanced Help
Topic: Font File Format
Replies: 11
Views: 872

Tony O'Bryan: nice done. I think this could be noted in the bug forum
by puh
Sun Apr 16, 2006 1:31 pm
Forum: Advanced Help
Topic: Font File Format
Replies: 11
Views: 872

Are you sure about PNG? Maybe your image editor try to save it with 256 colors? I have used png fonts without any problems.
by puh
Sun Apr 16, 2006 1:28 pm
Forum: Beginners Help
Topic: Display one color only on each face
Replies: 4
Views: 316

by puh
Sat Apr 15, 2006 6:36 pm
Forum: Project Announcements
Topic: Tree Scene Node v2.1
Replies: 234
Views: 172698

Nice work, Klasker! Thank you very much, very usefull and clean code. Would be nice to have better control over branch generation, to get different types of trees, but i'm sure you will develope this project further. Anyway, LOD animation system is a huge improvement! Keep it up, nice done! P.S. Now...
by puh
Sat Apr 08, 2006 6:20 pm
Forum: Beginners Help
Topic: alpha on customscene nodes
Replies: 9
Views: 491

To be more specific check this thread (exactly your problem):
http://irrlicht.sourceforge.net/phpBB2/ ... pmap#39733
by puh
Sat Dec 17, 2005 7:12 pm
Forum: Off-topic
Topic: Using Pulsar LMTools with Anim8or
Replies: 7
Views: 957

Try any HEX editor, just replace all "your texture.JPG" to "your texture.TGA"