Search found 219 matches
- Wed Dec 17, 2008 9:06 pm
- Forum: Open Discussion and Dev Announcements
- Topic: What's new features for Irrlicht 1.6
- Replies: 153
- Views: 27024
Fine, fine, also, sorry, meant STL (SDL, wtf?). Anyway, how opposed/in favor are you to a complete refactoring of the irr containers? If I or someone else brings a patch that tears it all out, replacing all instances by their stl equivalents, would that get in? Didn't we have this conversation befo...
- Sun Dec 14, 2008 7:34 pm
- Forum: Code Snippets
- Topic: Removing MeshBuffers from an ISkinnedMesh
- Replies: 2
- Views: 1350
- Sun Dec 14, 2008 4:08 am
- Forum: Code Snippets
- Topic: Removing MeshBuffers from an ISkinnedMesh
- Replies: 2
- Views: 1350
Removing MeshBuffers from an ISkinnedMesh
Hello :) Although it's fairly easy to add MeshBuffers to an ISkinnedMesh, it is somewhat more difficult to remove them. Over the past couple of weeks I tried numerous approaches to removing a MeshBuffer, and I learned a lot about how ISkinnedMeshes work and such, but it was a bit of a pain to get it...
- Fri Dec 12, 2008 8:51 pm
- Forum: Advanced Help
- Topic: Blender and Bones and Problems
- Replies: 7
- Views: 802
If .b3d can be used for bones, then The Features Page should be updated (the 'Skeletal Animation' bullet under Character Animation)
-wyrmmage
-wyrmmage
- Fri Dec 12, 2008 4:59 am
- Forum: Everything 2d/3d Graphics
- Topic: Post Your Irrlicht Screenshots / Render Here.
- Replies: 1548
- Views: 359134
- Fri Dec 12, 2008 4:49 am
- Forum: Bug reports
- Topic: AttachedMeshes is empty in SJoint (.x file)
- Replies: 2
- Views: 566
Ok, looks like this boils down to a bug in Blender (which I wasn't expecting at all)...sorry I blamed Irrlicht first :oops: Anyway, if people are having problems with bones, attachedMesh's, etc. (or even SkinWeights, for that matter...I found another bug in the exporter that affected that >.>) when ...
- Wed Dec 10, 2008 9:05 pm
- Forum: Beginners Help
- Topic: I need a tutorial to compile Irrlicht + CodeBlocks + DirectX
- Replies: 11
- Views: 2325
- Mon Dec 08, 2008 12:17 am
- Forum: Beginners Help
- Topic: sunlight?
- Replies: 8
- Views: 672
- Sat Dec 06, 2008 5:54 pm
- Forum: Everything 2d/3d Graphics
- Topic: In Desperate need of a few models!
- Replies: 6
- Views: 1139
You might want to check out Turbo Squid; you can find some decent, simplistic, free models on there sometimes
- Sat Dec 06, 2008 5:35 pm
- Forum: Off-topic
- Topic: You can't stop after you begin, *Typeracer*
- Replies: 25
- Views: 2874
- Sat Dec 06, 2008 4:10 pm
- Forum: Bug reports
- Topic: 1.5 Win32/gcc build error
- Replies: 30
- Views: 5789
- Sat Dec 06, 2008 5:28 am
- Forum: Bug reports
- Topic: 1.5 Win32/gcc build error
- Replies: 30
- Views: 5789
Well, I figured out what was wrong :) The patch is below, and it's also in the tracker: Index: SConstruct =================================================================== --- SConstruct (revision 1913) +++ SConstruct (working copy) @@ -6,7 +6,7 @@ PROFILE = 1; APPLICATION_NAME = 'Irrlicht'; -LIBR...
- Sat Dec 06, 2008 4:26 am
- Forum: Bug reports
- Topic: AttachedMeshes is empty in SJoint (.x file)
- Replies: 2
- Views: 566
UPDATE: Here's a patch for the problem: Index: CXMeshFileLoader.cpp =================================================================== --- CXMeshFileLoader.cpp (revision 1913) +++ CXMeshFileLoader.cpp (working copy) @@ -129,14 +129,14 @@ mesh->Buffers.push_back( AnimatedMesh->createBuffer() ); mesh...
- Sat Dec 06, 2008 3:38 am
- Forum: Bug reports
- Topic: 1.5 Win32/gcc build error
- Replies: 30
- Views: 5789
I'm trying to get my SConstruct file working, but I'm having a couple of problems with it :\ I've added the flag for __GNUWIN32__ which, as you said, fixed the crtdbg problem, but I'm still getting the Irrlicht.cpp:44: error: external linkage required for symbol 'irr::core::Identit yMatrix' because ...
- Sat Dec 06, 2008 3:13 am
- Forum: Off-topic
- Topic: You can't stop after you begin, *Typeracer*
- Replies: 25
- Views: 2874