Search found 219 matches

by wyrmmage
Wed Dec 17, 2008 9:06 pm
Forum: Open Discussion and Dev Announcements
Topic: What's new features for Irrlicht 1.6
Replies: 153
Views: 27024

Fine, fine, also, sorry, meant STL (SDL, wtf?). Anyway, how opposed/in favor are you to a complete refactoring of the irr containers? If I or someone else brings a patch that tears it all out, replacing all instances by their stl equivalents, would that get in? Didn't we have this conversation befo...
by wyrmmage
Sun Dec 14, 2008 7:34 pm
Forum: Code Snippets
Topic: Removing MeshBuffers from an ISkinnedMesh
Replies: 2
Views: 1350

Thanks :)

Actually, you don't have to patch Irrlicht at all to accomplish this, you just have to load a mesh with bones and then apply the above code; the patch I was talking about was a patch that will allow you to look up MeshBuffers by their names :)
-wyrmmage
by wyrmmage
Sun Dec 14, 2008 4:08 am
Forum: Code Snippets
Topic: Removing MeshBuffers from an ISkinnedMesh
Replies: 2
Views: 1350

Removing MeshBuffers from an ISkinnedMesh

Hello :) Although it's fairly easy to add MeshBuffers to an ISkinnedMesh, it is somewhat more difficult to remove them. Over the past couple of weeks I tried numerous approaches to removing a MeshBuffer, and I learned a lot about how ISkinnedMeshes work and such, but it was a bit of a pain to get it...
by wyrmmage
Fri Dec 12, 2008 8:51 pm
Forum: Advanced Help
Topic: Blender and Bones and Problems
Replies: 7
Views: 802

If .b3d can be used for bones, then The Features Page should be updated (the 'Skeletal Animation' bullet under Character Animation) :)
-wyrmmage
by wyrmmage
Fri Dec 12, 2008 4:59 am
Forum: Everything 2d/3d Graphics
Topic: Post Your Irrlicht Screenshots / Render Here.
Replies: 1548
Views: 359134

Incredibly nice-looking room there, Mel! :)
by wyrmmage
Fri Dec 12, 2008 4:49 am
Forum: Bug reports
Topic: AttachedMeshes is empty in SJoint (.x file)
Replies: 2
Views: 566

Ok, looks like this boils down to a bug in Blender (which I wasn't expecting at all)...sorry I blamed Irrlicht first :oops: Anyway, if people are having problems with bones, attachedMesh's, etc. (or even SkinWeights, for that matter...I found another bug in the exporter that affected that >.>) when ...
by wyrmmage
Wed Dec 10, 2008 9:05 pm
Forum: Beginners Help
Topic: I need a tutorial to compile Irrlicht + CodeBlocks + DirectX
Replies: 11
Views: 2325

Are you compiling with debug symbols turned on? This is often the cause of a huge dll or executable :)
-wyrmmage
by wyrmmage
Mon Dec 08, 2008 12:17 am
Forum: Beginners Help
Topic: sunlight?
Replies: 8
Views: 672

BlindSide wrote:3DModelerMan, your answers lately have been spot on, keep it up :wink:
Agreed....keep it up man! :)
by wyrmmage
Sat Dec 06, 2008 5:54 pm
Forum: Everything 2d/3d Graphics
Topic: In Desperate need of a few models!
Replies: 6
Views: 1139

You might want to check out Turbo Squid; you can find some decent, simplistic, free models on there sometimes :)
by wyrmmage
Sat Dec 06, 2008 5:35 pm
Forum: Off-topic
Topic: You can't stop after you begin, *Typeracer*
Replies: 25
Views: 2874

Mirror wrote:that doesn't mean that bots are excluded, someone can always watch as the bot types and intervene when necessary :P
True, but they make you hit 80% of your top speed while typing what's in the captcha, so you have to be a pretty speedy typist to pass the test! :D
by wyrmmage
Sat Dec 06, 2008 4:10 pm
Forum: Bug reports
Topic: 1.5 Win32/gcc build error
Replies: 30
Views: 5789

Thanks for the quick commit! I'll have to remember to use the 1.5 branch :)
by wyrmmage
Sat Dec 06, 2008 5:28 am
Forum: Bug reports
Topic: 1.5 Win32/gcc build error
Replies: 30
Views: 5789

Well, I figured out what was wrong :) The patch is below, and it's also in the tracker: Index: SConstruct =================================================================== --- SConstruct (revision 1913) +++ SConstruct (working copy) @@ -6,7 +6,7 @@ PROFILE = 1; APPLICATION_NAME = 'Irrlicht'; -LIBR...
by wyrmmage
Sat Dec 06, 2008 4:26 am
Forum: Bug reports
Topic: AttachedMeshes is empty in SJoint (.x file)
Replies: 2
Views: 566

UPDATE: Here's a patch for the problem: Index: CXMeshFileLoader.cpp =================================================================== --- CXMeshFileLoader.cpp (revision 1913) +++ CXMeshFileLoader.cpp (working copy) @@ -129,14 +129,14 @@ mesh->Buffers.push_back( AnimatedMesh->createBuffer() ); mesh...
by wyrmmage
Sat Dec 06, 2008 3:38 am
Forum: Bug reports
Topic: 1.5 Win32/gcc build error
Replies: 30
Views: 5789

I'm trying to get my SConstruct file working, but I'm having a couple of problems with it :\ I've added the flag for __GNUWIN32__ which, as you said, fixed the crtdbg problem, but I'm still getting the Irrlicht.cpp:44: error: external linkage required for symbol 'irr::core::Identit yMatrix' because ...
by wyrmmage
Sat Dec 06, 2008 3:13 am
Forum: Off-topic
Topic: You can't stop after you begin, *Typeracer*
Replies: 25
Views: 2874

just got 112 and had to take an anti-cheating test because of it XD