i have two questions. The first one could be a little bit newbish.
I have a big terrain with the CLMTerrainSceneNode (about 100km²)
Now I want to have a more detailed Colormap for it. At the moment im using a 2048x2048 texture, but when i use a bigger one (4096x4096), the terrain is just white with the detailmap on it.
Now i want to know if its possible to use bigger colormaps without splitting the terrain in several pieces, because then i have to change a hell lot of classes.

The second question is about physics. Im using the irrlicht collision-response-animators at the moment, but i want to change to a real physics-engine. My problem is, that i don't want to integrate the terrain in the physicengine to save a lot of processing time. Is there a physics-engine, with which i can use the terrains height-animator? I have tried it with newton, but it didn't work for me.
Thanks in advance for any help!