Need FPS tutorial

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ZEroOne
Posts: 6
Joined: Sat Mar 20, 2004 5:20 am

Need FPS tutorial

Post by ZEroOne »

hey all

im looking for a first person shooter tutorial with a gun map enemy and bullet counter and a health meter

thanks

Matt
btw i was 'a guest' in the other posts
ZEroOne
Posts: 6
Joined: Sat Mar 20, 2004 5:20 am

anyone

Post by ZEroOne »

does any one have one i really need this to get started cause i want to do a simple one then i can learn to code for that then start on a rpg game
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Peter Müller
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Post by Peter Müller »

http://www.amazon.de/exec/obidos/ASIN/3 ... 99-2896036

I think the source is also available on gamasutra
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Robomaniac
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Post by Robomaniac »

One word :

Tetris

:-)

start smaller
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ZEroOne
Posts: 6
Joined: Sat Mar 20, 2004 5:20 am

Post by ZEroOne »

Robomaniac wrote:One word :

Tetris

:-)

start smaller
no i don't seem to work that way don't ask me y cause i have no clue y when i do small things i learn a bit but that is boring and forget it all then forget about doing any of cause it gets boring but if i start something i want to do liek that it may take me longer but i learn it a lot better

edit: umm that thingo is in anyother language i only speck english :p and i don't ahve the moeny to buy it cause thats y i got this engine cause it was free
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thesmileman
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Post by thesmileman »

I think ZEroOne that he said you could get the source for free on gamasutra. I would google it.
ZEroOne not logedin

...

Post by ZEroOne not logedin »

oo must of not read that lol

wahts on the site any way so i know what im serching for
Draco
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Post by Draco »

you have to do a little picking through the three main files, but you can look through the techdemo's sourcefiles to get a good "tutorial" on some fps elements.
ZEroOne
Posts: 6
Joined: Sat Mar 20, 2004 5:20 am

Post by ZEroOne »

main files of what the engine the tech demo or...
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afecelis
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Post by afecelis »

Start by loading a Quake3 bsp map. If you succeed then try to add collision detection to your code. If you get it then move on to check the techdemo's code.

that would be a gradual way to learn using the examples.
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Post by ZEroOne not loged in »

ok thanks
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