If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
a_haouchar
Posts: 97 Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne
Post
by a_haouchar » Tue Jan 02, 2007 1:15 pm
yes i got the release folders yay! but now look a this
Code: Select all
IrrCameraRPG.obj : error LNK2001: unresolved external symbol "__declspec(dllimport) class irr::IrrlichtDevice * __cdecl irr::createDevice(enum irr::video::E_DRIVER_TYPE,class irr::core::dimension2d<int> const &,unsigned int,bool,bool,bool,class irr::IEventReceiver *,char const *)" (__imp_?createDevice@irr@@YAPAVIrrlichtDevice@1@W4E_DRIVER_TYPE@video@1@ABV?$dimension2d@H@core@1@I_N22PAVIEventReceiver@1@PBD@Z)
C:\Documents and Settings\Haouchars\Desktop\3d\IrrCameraRPG\Release\IrrCameraRPG.exe : fatal error LNK1120: 1 unresolved externals
Build log was saved at "file://c:\Documents and Settings\Haouchars\Desktop\3d\IrrCameraRPG\IrrCameraRPG\Release\BuildLog.htm"
IrrCameraRPG - 2 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
Halan
Posts: 447 Joined: Tue Oct 04, 2005 8:17 pm
Location: Germany, Freak City
Contact:
Post
by Halan » Tue Jan 02, 2007 6:24 pm
looks like you forgot to link the lib
a_haouchar
Posts: 97 Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne
Post
by a_haouchar » Tue Jan 02, 2007 11:42 pm
WHAT LIB PLZZZ THIS IS SOOOO FUSTRATING. IM FUKEN CHECKING.
a_haouchar
Posts: 97 Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne
Post
by a_haouchar » Wed Jan 03, 2007 1:14 am
i dont know what your talking about,please be more detail.
sgt_pinky
Posts: 149 Joined: Sat Oct 14, 2006 11:20 am
Location: Melbourne, Australia
Post
by sgt_pinky » Wed Jan 03, 2007 2:25 am
I know the answer.
But you said this:
WHAT LIB PLZZZ THIS IS SOOOO FUSTRATING. IM FUKEN CHECKING.
But unfortunately for you I have a policy not to answer extremely rude, inconsiderate people that only care about their own agenda, and do not thank the people that help them in their own free time, without reward.
Intellectuals solve problems - geniuses prevent them. -- Einstein
#irrlicht on irc.freenode.net
a_haouchar
Posts: 97 Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne
Post
by a_haouchar » Wed Jan 03, 2007 2:29 am
OMG I THANKED SOO MANY PEOPLE ALL THE TIME aND i do not only care about myself. have you checked my other threads? on here
IM SOO FUSTRATED becuase on trf ALOT OF PEOPLE WANT TO PLAY IT and they are getting fustrated with that error! and im trying to find ways to get it to work sicne dec 31 and didn have a good new year:( since i was up all night trying to find that problem just for trf.
btw i live in melbourne too. Next to highpoint
wtf you signed up the same day as me!!!!
it be weird if u had the same birth day month!!!
edit: please im craving! for days for the answer
im sorry but i do give credits to others!
kornerr
Posts: 245 Joined: Thu Jul 06, 2006 9:57 am
Location: Russia, Siberia, Kemerovo
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Post
by kornerr » Wed Jan 03, 2007 4:19 am
is "fustrated" smth like australian slang? or just a constantly repeated typo?
Open Source all the way, baby
OSRPG
a_haouchar
Posts: 97 Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne
Post
by a_haouchar » Wed Jan 03, 2007 5:05 am
i dont know if its slang.
oh yea forgot the r=frustrated
sgt_pinky
Posts: 149 Joined: Sat Oct 14, 2006 11:20 am
Location: Melbourne, Australia
Post
by sgt_pinky » Wed Jan 03, 2007 6:59 am
You arent linking irrlicht.dll in your release version. Debug and Release can have different include dirs, lib dirs and different references.
For example, you might have a debug version of irrlicht.dll compiled, that you want your Debug release to use, so you can trap errors in irrlicht.dll. But when you compile Release, you will want to use your -O3 optimised version of irrlicht.dll with no debugging symbols in it, so your game runs as fast as possible.
Sorry if I judged you too quickly, but I hate rude people. I am allergic to them. Break out in hives, and need special skin ointment... (not really, but you get the idea).
Intellectuals solve problems - geniuses prevent them. -- Einstein
#irrlicht on irc.freenode.net
a_haouchar
Posts: 97 Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne
Post
by a_haouchar » Wed Jan 03, 2007 7:08 am
OH NO I MADE A NEW THREAD ABOUT THAT,sorry and thanks soo much:) about to try it
SORRY I MADE A NEW THREAD BECUASE I FOUND THE LINKER WAS THE PROBLEM,IM SOOOOO SORRY!
edit: thanks i have a better idea,the irrlicht.dll does matter becuase i linked it and still failed.
sgt_pinky
Posts: 149 Joined: Sat Oct 14, 2006 11:20 am
Location: Melbourne, Australia
Post
by sgt_pinky » Wed Jan 03, 2007 7:20 am
By the way, my birthday is 5th of September. And I live in North-East, Eltham/Diamond Creek area.
Intellectuals solve problems - geniuses prevent them. -- Einstein
#irrlicht on irc.freenode.net
a_haouchar
Posts: 97 Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne
Post
by a_haouchar » Wed Jan 03, 2007 7:22 am
oh cool,iv never heard of that place probably because i live in the western suburbs.
ok here is the problem:)
Code: Select all
------ Rebuild All started: Project: IrrCameraRPG, Configuration: Release Win32 ------
Deleting intermediate and output files for project 'IrrCameraRPG', configuration 'Release|Win32'
Compiling...
stdafx.cpp
Compiling...
IrrCameraRPG.cpp
CCameraSceneNode.cpp
CCameraRPGSceneNode.cpp
Linking...
LINK : fatal error LNK1181: cannot open input file '../aod2/irrlicht.dll'
Build log was saved at "file://c:\Documents and Settings\Haouchars\Desktop\3d\IrrCameraRPG\IrrCameraRPG\Release\BuildLog.htm"
IrrCameraRPG - 1 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
edit again:
Code: Select all
------ Rebuild All started: Project: IrrCameraRPG, Configuration: Release Win32 ------
Deleting intermediate and output files for project 'IrrCameraRPG', configuration 'Release|Win32'
Compiling...
stdafx.cpp
Compiling...
IrrCameraRPG.cpp
CCameraSceneNode.cpp
CCameraRPGSceneNode.cpp
Linking...
C:\myProject\lib\irrlicht.dll : fatal error LNK1107: invalid or corrupt file: cannot read at 0x2E8
Build log was saved at "file://c:\Documents and Settings\Haouchars\Desktop\3d\IrrCameraRPG\IrrCameraRPG\Release\BuildLog.htm"
IrrCameraRPG - 1 error(s), 0 warning(s)
========== Rebuild All: 0 succeeded, 1 failed, 0 skipped ==========
i dont know were to get the proper dll since this one is for debuging.
sgt_pinky
Posts: 149 Joined: Sat Oct 14, 2006 11:20 am
Location: Melbourne, Australia
Post
by sgt_pinky » Wed Jan 03, 2007 7:39 am
Which dll are you using? If VC++ sees it as corrupt, compile your own. Looks like you are using the GCC dll perhaps.
Intellectuals solve problems - geniuses prevent them. -- Einstein
#irrlicht on irc.freenode.net
a_haouchar
Posts: 97 Joined: Sat Oct 14, 2006 10:51 am
Location: Australia,melbourne
Post
by a_haouchar » Wed Jan 03, 2007 7:44 am
umm how do i compile my own one,i never done this before
seriously i always go to build solution or rebuild but i never actually compiled a dll before.
Acki
Posts: 3496 Joined: Tue Jun 29, 2004 12:04 am
Location: Nobody's Place (Venlo NL)
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Post
by Acki » Wed Jan 03, 2007 10:51 am
Acki wrote: msvcp80d.dll
msvcr80d.dll
now that some people asked me about this dlls, I found them there:
http://www.primegrid.com/download/