I love irrlicht and now (finally) I love shaders...
I have posted a depth of field implementation based on Omer's work and some RenderMonkey examples.
![Image](http://posttool.com/drop/depth00.png)
![Image](http://posttool.com/drop/depth01.png)
![Image](http://posttool.com/drop/depth02.png)
here:
http://posttool.com/drop/02depth.zip
I also have an update to Omer's HDR effects... I had to modify them significantly to get them working for my ATI card, but now they should be more generic. Also, I have updated his code for Irrlicht 1.2. Write me if you want this...