Post those lines of code you feel like sharing or find what you require for your project here; or simply use them as tutorials.
belfegor
Posts: 383 Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia
Post
by belfegor » Wed Jan 03, 2007 10:48 am
code wrote: /***** CSaveGameDateAndTime.h *****/
#ifndef __SAVE_GAME_DATE_AND_TIME_HEADER_INCLUDED__
#define __SAVE_GAME_DATE_AND_TIME_HEADER_INCLUDED__
#include <irrlicht.h>
using namespace irr;
class CSaveGameDateAndTime
{
private:
int year, month, day, hour, minute, second;
char* monthString[12];
int getYear() { return year;}
int getMonth() { return month; }
int getDay() { return day; }
int getHour() { return hour;}
int getMinute() { return minute;}
int getSeconds() { return second;}
char* getMonthString() { return monthString[month]; }
core::stringw sDate, sTime;
public:
CSaveGameDateAndTime();
const wchar_t* getDate();
const wchar_t* getTime();
};
#endif
/***** CSaveGameDateAndTime.cpp *****/
#include <time.h>
#include "dateAndTime.h"
CSaveGameDateAndTime::CSaveGameDateAndTime()
{
time_t timeDate;
struct tm* currentDate;
timeDate = time(NULL);
currentDate = localtime(&timeDate);
year = currentDate->tm_year + 1900;
month = currentDate->tm_mon;
day = currentDate->tm_mday;
hour = currentDate->tm_hour;
minute = currentDate->tm_min;
second = currentDate->tm_sec;
monthString[0] = "Jan";
monthString[1] = "Feb";
monthString[2] = "Mar";
monthString[3] = "Apr";
monthString[4] = "May";
monthString[5] = "Jun";
monthString[6] = "Jul";
monthString[7] = "Aug";
monthString[8] = "Sep";
monthString[9] = "Oct";
monthString[10] = "Nov";
monthString[11] = "Dec";
}
const wchar_t* CSaveGameDateAndTime::getDate()
{
if(getDay() < 10)
{
sDate += "0";
sDate += getDay();
}
else
sDate += getDay();
sDate += " / ";
sDate += getMonthString();
sDate += " / ";
sDate += getYear();
sDate += " ";
return sDate.c_str();
}
const wchar_t* CSaveGameAndTime::getTime()
{
if(getHour() < 10)
{
sTime += "0";
sTime += getHour();
}
else
sTime += getHour();
sTime += " : ";
if(getMinute() < 10)
{
sTime += "0";
sTime += getMinute();
}
else
sTime += getMinute();
sTime += " : ";
if(getSeconds() < 10)
{
sTime += "0";
sTime += getSeconds();
}
else
sTime += getSeconds();
return sTime.c_str();
}
/***** main.cpp *****/
#include <irrlicht.h>
using namespace irr;
#pragma comment(lib, "Irrlicht.lib")
#include "dateAndTime.h"
const s32 winWidth = 800;
const s32 winHeight = 600;
IrrlichtDevice* device = 0;
class MyEventReceiver : public IEventReceiver
{
public:
bool OnEvent(SEvent event)
{
if(event.EventType == EET_KEY_INPUT_EVENT &&
event.KeyInput.Key == KEY_ESCAPE &&
!event.KeyInput.PressedDown)
{
device->closeDevice();
}
return false;
}
};
int main()
{
MyEventReceiver receiver;
SIrrlichtCreationParameters param;
param.DriverType = video::EDT_DIRECT3D9;
param.EventReceiver = &receiver;
param.WindowSize.Width = winWidth;
param.WindowSize.Height = winHeight;
device = createDeviceEx(param);
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
gui::IGUIEnvironment* gui = device->getGUIEnvironment();
video::SColor dateColor(255, 128, 0, 0);
video::SColor timeColor(255, 0, 0, 128);
gui::IGUIFont* font = gui->getFont(
"../02_Media/06_Fonts/fontBrock_14_800x600.bmp");
CSaveGameDateAndTime dat;
gui::IGUIStaticText* dateText = gui->addStaticText(
dat.getDate(),
core::rect<s32>(20, 20, 220, 50),
false,
false
);
dateText->setOverrideFont(font);
dateText->setOverrideColor(dateColor);
gui::IGUIStaticText* timeText = gui->addStaticText(
dat.getTime(),
core::rect<s32>(20, 60, 220, 90),
false,
false
);
timeText->setOverrideFont(font);
timeText->setOverrideColor(timeColor);
while(device->run())
{
driver->beginScene(
true,
true,
video::SColor(255, 128, 128, 128));
smgr->drawAll();
gui->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
Hope i didnt overseen something.
Happy new year.
edit: it has some typos now its corrected
Small FPS demo made using Irrlicht&Newton
DEMO
Info
HERE
Its at very early stage but i think im crazy enough to finish it all alone.
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
Post
by Spintz » Wed Jan 03, 2007 1:23 pm
Tabs FTW!!!
belfegor
Posts: 383 Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia
Post
by belfegor » Wed Jan 03, 2007 1:40 pm
Sorry i didnt understand (my english isnt good enough).
What is "Tabs FTW"?
Small FPS demo made using Irrlicht&Newton
DEMO
Info
HERE
Its at very early stage but i think im crazy enough to finish it all alone.
BlindSide
Admin
Posts: 2821 Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!
Post
by BlindSide » Wed Jan 03, 2007 2:42 pm
It means "tabs for the win", as in tabs is the prefered way to go about this. I think..
(After looking at your code however I still dont understand what he really means..)
Oh right tabs haha, I thot spintz was refering to the GUI element..
Last edited by
BlindSide on Wed Jan 03, 2007 3:04 pm, edited 1 time in total.
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
Post
by Spintz » Wed Jan 03, 2007 3:00 pm
Yeah, Tabs FTW = Tabs for the win. It means we all win if your code looks like this -
Code: Select all
/***** CSaveGameDateAndTime.h *****/
#ifndef __SAVE_GAME_DATE_AND_TIME_HEADER_INCLUDED__
#define __SAVE_GAME_DATE_AND_TIME_HEADER_INCLUDED__
#include <irrlicht.h>
using namespace irr;
class CSaveGameDateAndTime
{
private:
int year, month, day, hour, minute, second;
char* monthString[12];
int getYear() { return year;}
int getMonth() { return month; }
int getDay() { return day; }
int getHour() { return hour;}
int getMinute() { return minute;}
int getSeconds() { return second;}
char* getMonthString() { return monthString[month]; }
core::stringw sDate, sTime;
public:
CSaveGameDateAndTime();
const wchar_t* getDate();
const wchar_t* getTime();
};
#endif
/***** CSaveGameDateAndTime.cpp *****/
#include <time.h>
#include "dateAndTime.h"
CSaveGameDateAndTime::CSaveGameDateAndTime()
{
1
}
const wchar_t* CSaveGameDateAndTime::getDate()
{
if(getDay() < 10)
{
sDate += "0";
sDate += getDay();
}
else
sDate += getDay();
sDate += " / ";
sDate += getMonthString();
sDate += " / ";
sDate += getYear();
sDate += " ";
return sDate.c_str();
}
const wchar_t* CSaveGameAndTime::getTime()
{
if(getHour() < 10)
{
sTime += "0";
sTime += getHour();
}
else
{
sTime += getHour();
}
sTime += " : ";
if(getMinute() < 10)
{
sTime += "0";
sTime += getMinute();
}
else
{
sTime += getMinute();
}
sTime += " : ";
if(getSeconds() < 10)
{
sTime += "0";
sTime += getSeconds();
}
else
{
sTime += getSeconds();
}
return sTime.c_str();
}
/***** main.cpp *****/
#include <irrlicht.h>
using namespace irr;
#pragma comment(lib, "Irrlicht.lib")
#include "dateAndTime.h"
const s32 winWidth = 800;
const s32 winHeight = 600;
IrrlichtDevice* device = 0;
class MyEventReceiver : public IEventReceiver
{
public:
bool OnEvent(SEvent event)
{
if( event.EventType == EET_KEY_INPUT_EVENT && event.KeyInput.Key == KEY_ESCAPE && !event.KeyInput.PressedDown )
{
device->closeDevice();
}
return false;
}
};
int main()
{
MyEventReceiver receiver;
SIrrlichtCreationParameters param;
param.DriverType = video::EDT_DIRECT3D9;
param.EventReceiver = &receiver;
param.WindowSize.Width = winWidth;
param.WindowSize.Height = winHeight;
device = createDeviceEx(param);
video::IVideoDriver* driver = device->getVideoDriver();
scene::ISceneManager* smgr = device->getSceneManager();
gui::IGUIEnvironment* gui = device->getGUIEnvironment();
video::SColor dateColor(255, 128, 0, 0);
video::SColor timeColor(255, 0, 0, 128);
gui::IGUIFont* font = gui->getFont( "../02_Media/06_Fonts/fontBrock_14_800x600.bmp");
CSaveGameDateAndTime dat;
gui::IGUIStaticText* dateText = gui->addStaticText( dat.getDate(), core::rect<s32>(20, 20, 220, 50), false, false );
dateText->setOverrideFont(font);
dateText->setOverrideColor(dateColor);
gui::IGUIStaticText* timeText = gui->addStaticText( dat.getTime(), core::rect<s32>(20, 60, 220, 90), false, false );
timeText->setOverrideFont(font);
timeText->setOverrideColor(timeColor);
while(device->run())
{
driver->beginScene( true, true, video::SColor(255, 128, 128, 128));
smgr->drawAll();
gui->drawAll();
driver->endScene();
}
device->drop();
return 0;
}
sio2
Competition winner
Posts: 1003 Joined: Thu Sep 21, 2006 5:33 pm
Location: UK
Post
by sio2 » Wed Jan 03, 2007 3:31 pm
MSVC tip: Ctrl-A to select all. Alt-F8 to format selection. Source file should now be nicely formatted, with tabs inserted.
ErUs
Posts: 165 Joined: Thu Oct 07, 2004 6:13 pm
Post
by ErUs » Wed Jan 03, 2007 6:06 pm
MSVC FTW
belfegor
Posts: 383 Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia
Post
by belfegor » Fri Jan 05, 2007 12:24 pm
This isnt my computer, and it dont have compiler.
I was copying it from notepad.
Small FPS demo made using Irrlicht&Newton
DEMO
Info
HERE
Its at very early stage but i think im crazy enough to finish it all alone.
belfegor
Posts: 383 Joined: Mon Sep 18, 2006 7:22 pm
Location: Serbia
Post
by belfegor » Fri Jan 05, 2007 12:29 pm
sio2 thanks for the tip.
But what word processing program to use that will hold formating.
I think notepad cant do that.
spinz how do i get rid of the word "wrote".
Sorry i dont have internet on my PC.
Small FPS demo made using Irrlicht&Newton
DEMO
Info
HERE
Its at very early stage but i think im crazy enough to finish it all alone.