thanks i got it to work to work with irrlicht 1.2 and most are the meshes are in the right spot and yea still got the stuck problem,need to get the untextured trees not collisioned. i cant wait to get animations,bumped mape textures.menu.save/load system for the next release,water reflections(trying figure out the problem) and fog(trying to figure out the problem which compiles but wont display).
And a guy on the team made a installer which isn out yet.
edit here is the pic of the game with irrlict 1.2 and anti alised:)
http://img463.imageshack.us/img463/6554/untitledjb3.jpg
getting unkown errors
the reflected water compiles nicely both with DevCpp and Codeblocks using MinGW. It even seems to wash out at the shore and reflects everything, even lights, shining on it. Not bad at all. Ahh, and you are going to do some serious texturing before release, don't you?
Concerning your problem with adjusting collisions: Simply use ETCaptors Visual Editor. There you can easily assign collision to every node you add. Solved.
Concerning your problem with adjusting collisions: Simply use ETCaptors Visual Editor. There you can easily assign collision to every node you add. Solved.
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- Joined: Sat Oct 14, 2006 10:51 am
- Location: Australia,melbourne
don't forget to add some atmosphere by lightmapping the scene!
Using Gile[s] 40 or 50 Bucks. Irredit 0.6 free, Lightmapmaker (free and free Irrlichtplugin from DHenton9000 but need to fake GI (six suns method) cause GI too slow). But Lightmapmaker can also bake refractions. Go for Gile[s] if you got the money. Give Irredit and Lightmapmaker a try. Any questions?
Using Gile[s] 40 or 50 Bucks. Irredit 0.6 free, Lightmapmaker (free and free Irrlichtplugin from DHenton9000 but need to fake GI (six suns method) cause GI too slow). But Lightmapmaker can also bake refractions. Go for Gile[s] if you got the money. Give Irredit and Lightmapmaker a try. Any questions?