IRREDIT infos
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- Posts: 156
- Joined: Wed Jul 21, 2004 4:29 am
- Location: Mishawaka, In
IRREDIT infos
ok i know there must be a way to increase the Farvalue (clip plane) on the default camera in IRRedit , anyone figured this out yet?
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- Posts: 156
- Joined: Wed Jul 21, 2004 4:29 am
- Location: Mishawaka, In
Nice
That would be awsome lol the way it is now is kinda hap hazard to work with but still an awsome tool
also, i have integrated IrrEdit into my workflow and was wandering how much of the engine fuctionality has been exposed to the scripting engine?
EVT_Tangents are giving me headaches trying to retrieve scene node information through c++ using GetSceneNodeFromName(); and trying to use that to convert meshes to tangents for animated meshes lol
and another cool idea i am sure you prolly thought of would be some kind of code veiw similar to say renderware inwhich we could change the code generated in the .irr file to include such fuctions with the editor instead of trying to code it in C++.
I have already have the 0.6 extended a bit so it applies EMF_LIGHTING and other basic Material flags though . this is a very handy tool you have here : ) cant wait for the next release.
regards
also, i have integrated IrrEdit into my workflow and was wandering how much of the engine fuctionality has been exposed to the scripting engine?
EVT_Tangents are giving me headaches trying to retrieve scene node information through c++ using GetSceneNodeFromName(); and trying to use that to convert meshes to tangents for animated meshes lol
and another cool idea i am sure you prolly thought of would be some kind of code veiw similar to say renderware inwhich we could change the code generated in the .irr file to include such fuctions with the editor instead of trying to code it in C++.
I have already have the 0.6 extended a bit so it applies EMF_LIGHTING and other basic Material flags though . this is a very handy tool you have here : ) cant wait for the next release.
regards