thanks for the cool new forumses

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
ambiera forums
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rooly
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thanks for the cool new forumses

Post by rooly »

what is the advantage of using this project, rather than just relying on the integrated package in irr?
When banks compete, you win.
When ISPs compete, you win.
When electronics retailers compete, you win.
When governments compete...you get drafted.
afecelis
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Post by afecelis »

hehehehhe :wink:

Now no more chances of 1st posts. :D The 3 users who made the 1st posts in the different forums will receive a Dual Intel Xeon Quad Core PC at their doors shipped via UPS .......hehhehehe,hhehehhehehhe,hehehhehehheh

sorry! not enough $$$ in the Irrlicht funds, but a big thank you for starting to use the new forums! :D

We hope this helps specializing the info and make the forums a bit cleaner and a better place to hang around.

EDITED: ahhh! gotcha! you changed it into a serious post! :wink:
afecelis
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Post by afecelis »

from IrrXML's site:
irrXML is a simple and fast open source xml parser for C++. Why another xml parser? The strenghts of irrXML are its speed and its simplicity. It ideally fits into realtime projects which need to read xml data without overhead, like games. irrXML was originally written as part of the Irrlicht Engine but after it has become quite mature it now has become a separate project.
http://xml.irrlicht3d.org/
niko
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Post by niko »

Yep, also thanks, makes the forums very clearly arranged now :)
afecelis
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Post by afecelis »

:oops: :oops: :oops: :oops:
Glad you guys like it! :D
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