Irrlich + Biped?

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Bartek
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Joined: Mon Jan 15, 2007 6:00 am

Irrlich + Biped?

Post by Bartek »

Hi everyone,

First post here.

I am wondering if Irrlich supports 3ds max Biped (character studio) bone setups? Or does it only support standard bones.

Thanks.

-Bartek
Acki
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Post by Acki »

No, AFAIK bibed are not supported... :cry:
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
etcaptor
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Post by etcaptor »

Yet when biped model is exported from max like .x model, sceletal animations are avaible in engine.
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Acki
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Post by Acki »

Well, this could be, that some exporters also converting the bibed into bones...
while(!asleep) sheep++;
IrrExtensions:Image
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
sgt_pinky
Posts: 149
Joined: Sat Oct 14, 2006 11:20 am
Location: Melbourne, Australia

Post by sgt_pinky »

I made a UV-mapped character, used Character Studio biped to animate it, exported with Panda to .X format, and it works fine in Irrlicht. I did it in both Max 6 and Max 8.
Intellectuals solve problems - geniuses prevent them. -- Einstein
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Bartek
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Post by Bartek »

Ah great. Does anyone know of a .x exporter for 3ds max?
sgt_pinky
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Location: Melbourne, Australia

Post by sgt_pinky »

Yeah, Panda, as mentioned above :P
Intellectuals solve problems - geniuses prevent them. -- Einstein
#irrlicht on irc.freenode.net
JoeCool
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Joined: Tue Jan 16, 2007 3:41 am

Post by JoeCool »

SGT_Pinky......mind posting your Panda export settings for .x?
belfegor
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Post by belfegor »

Small FPS demo made using Irrlicht&NewtonDEMO
InfoHERE
Its at very early stage but i think im crazy enough to finish it all alone.
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