Hello,
I'm beginning my thesis research in the field of machine intelligence, and am looking into open 3D engines to build a simulation environment. I'm new to programming with these kinds of tools, but have done moderate Java o-o stuff, thread programming, algorithms in Matlab, etc. I've been trying to find an engine that will allow me to make decent looking outdoor maps without months or years worth of learning curve, and of course integrate AI into the model without too much difficulty.
Given that, both Crystal Space and Irrlicht look like good cantidates. I thought it appropriate to post because after looking through both projects, they both seem very nice. Irrlicht on one hand touts ease of use, but has not been developed for as long as CrystalSpace. I'm not asking to start some sort of debate on which is better in general, but rather if anyone has any specific reasons why one engine may be more adapted for my sort of project and programming level.
A similar thread has been posted on the CrystalSpace forum. Like i said, I'm not looking to start any kind of flame war; I'm just looking for any relevant facts about both engines that isn't apparent from their respective websites.
Thanks,
u
Looking for 3D engine for research
I can't really say which would be better, crystal space is a more mature engine with a lot of features, however it is really hard to learn and doesn't have great documentation (at least it didn't when i worked with it). Irrlicht is missing some features but is much easier to use. Irrlicht can render outdoor scenes, but i'm not sure if collision with them is working, Adding the AI to the model should not present any problems. Cystal space can take months to learn even the basic stuff, so i'm not sure if it would be good if you have a tight deadline. Check out the screenshot http://irrlicht.sourceforge.net/screenshots.html for some images using the built in terrain node.