Ant conflict game
I get about 215 fps without shadows and about 80 fps with shadows. I give it about 30s until after you're buddy "gets it".zeno60 wrote:Finially! Great stuff!
DirectX (no shadows) - 60-70 FPS
DirectX (shadows) - 10-15 FPS
OpenGL (no shadowS) - 65-70 FPS
OpenGL (shadows) - 15-25 FPS
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I seem to be pointing in a slightly different direction every time I fire it up: sometimes I looking at my buddy and sometimes I looking at his feet. Strange!
I also have trouble with stairs. Climbing them is either easy, difficult or impossible! Also, there's two guys on the ledge above to snipe you as you're trying to climb.
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Thanks for the comments,
RapchikProgrammer, ok, but look on the newton forums, they were talking about, I think one guy made a demo of it, maybe.
sio2,
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But it will probably be easier and faster to just use ramps.
by the way, press:
'o' - no gravity
'p' - gravity
h, j, k, l - play around with the delta timing, affects the sound too, only meant for debugging right now but
RapchikProgrammer, ok, but look on the newton forums, they were talking about, I think one guy made a demo of it, maybe.
sio2,
Well I'll see it if is a value not being set to 0, but it could just be the position of your mouse when you start the game, easily fixed.I seem to be pointing in a slightly different direction every time I fire it up: sometimes I looking at my buddy and sometimes I looking at his feet. Strange!
Lol, if you get a run up to the stairs it's easy...I also have trouble with stairs. Climbing them is either easy, difficult or impossible!
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I'm already using hacks to get the soldiers to move around, and it's not too bad.If you're using a physics engine I believe you should only use forces - any kind of hacks won't work well with the physics computations.
But it will probably be easier and faster to just use ramps.
by the way, press:
'o' - no gravity
'p' - gravity
h, j, k, l - play around with the delta timing, affects the sound too, only meant for debugging right now but
@LukePH - great stuff mate. It's really coming along, and a great effort for one person.
@BlindSide - hey, what's wrong with my soldier model damn it!? You laugh, kiwi. Why don't you show everyone your robot then?
Anyone that wants to laugh at my soldier model: http://img205.imageshack.us/img205/5403/finishedrw6.jpg
One guy actually said to me, "Is that first degree burns on his chest?". I will have you know that's real chest hair, cloned onto the texture
To anyone in #irrlicht, I have just been reformatting my computer, but I will be back soon.
@BlindSide - hey, what's wrong with my soldier model damn it!? You laugh, kiwi. Why don't you show everyone your robot then?

Anyone that wants to laugh at my soldier model: http://img205.imageshack.us/img205/5403/finishedrw6.jpg
One guy actually said to me, "Is that first degree burns on his chest?". I will have you know that's real chest hair, cloned onto the texture

To anyone in #irrlicht, I have just been reformatting my computer, but I will be back soon.
Intellectuals solve problems - geniuses prevent them. -- Einstein
#irrlicht on irc.freenode.net
#irrlicht on irc.freenode.net
There's a Newton/Irrlicht demo on my website that would get you started. Source code is included.roxaz wrote:aww man the psychics are great! can you give some tips how its working? im going to make something too, i planed to use newton psychics but the bad thing is that i dont have a clue how i should implement it in core as you said.