BumpMapping....need help!

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
Post Reply
Masterhawk
Posts: 299
Joined: Mon Nov 27, 2006 6:52 pm
Location: GERMANY
Contact:

BumpMapping....need help!

Post by Masterhawk »

hey guys, it's me again :oops:

How do I create a partly bumpmapped level in 3DSMax.....I want to create a scene in Max, also texturing it there with plenty of textures :lol: , but how can I tell Irrlicht which ones it should attach bumpmaps to....? Is this possible?

I know you guys can help me:wink:

masterhawk
r-type
Posts: 41
Joined: Sun Feb 12, 2006 1:54 am

Post by r-type »

afaik none of the importers currently support them. Not in the least prolly cus there are only few EXporters who can actually export bumpmap info (Ogre). An option could be assigning materials in irredit and then use the updated collada loader to load the files created by Irredit
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

At least obj has support for loading bump maps, maybe also 3ds. I have patches for .cob and .lwo which also support them. It's not properly tested, though, so go ahead and report back the results
Post Reply