Hi. How do I change the radius of the sound emitted, meaning the distance before the listener starts to hear the sound from its position.
I have tried min and max position, but if I change these values, sound can be heard (however very faint) even if I move extremely far away?
I also tried switching to linear attenuation, but when I do that, the sound just stutters.
Could you please give me an example?
Distance/radius before sound is heard
The Min and Max values are explained here: http://www.devmaster.net/wiki/Attenuation_By_Distance, even the linear attenuation.
Basicly, for the default, logarithmic attenuation, only the min value makes the difference. Let the max value be huge, it is only there to 'clip' sounds for performance. The bigger the min value the bigger is the sound source.
Hope this helps.[/url]
Basicly, for the default, logarithmic attenuation, only the min value makes the difference. Let the max value be huge, it is only there to 'clip' sounds for performance. The bigger the min value the bigger is the sound source.
Hope this helps.[/url]
EDIT: I thought what Niko was saying was backwards. Apparently it is not. FMOD is the same... http://www.fmod.org/docs/HTML/FSOUND_3D ... tance.html
Travis
Travis