I'm new to Irrlicht. In fact, this is the first engine I ever touched.
I was doing the second tutorial that loads a Quake 3 map, "map-20kdm2.pk3".
I understand that .pk3 are Quake3 files, and .pk4 are Quake4 files, and these are nothing more than zip files.
First of all, I'm having serious trouble finding a good supply of Quake3 maps.
If someone can give a link, it'll be very helpful.
A few maps that I found had more than four folders inside them, namely "sound", "shaders" etc. and refuse to be opened.
http://letsmakegames.googlepages.com/cpm1a.pk3 Here is the a map that I was able to open by simply changing the name.
This is the only map I found that has only 4 sub-folders like the one in tutorial, and the .bsp file (whatever that means), is in "maps".
Code: Select all
device->getFileSystem()->addZipFileArchive("cpm1a.pk3");
scene::IAnimatedMesh* mesh = smgr->getMesh("cpm1a.bsp");
Thanks in advance.