First of all, I really appreciate the work being done!
I've spent the last few days a lot with Irrlicht & Newton, and now I'm gonna switch over to your framework, because it just saves time and we have to be finished with our project in about 4 months (one-semester-game-project
I got a strange problem though:
A few pages back, kohaar mentioned something about mouse-sensitivity.
Now, when I run your demo-example, everything works correct.
As soon as I compile the demo and try to run it, it looks ok, but as soon as I try to look with the mouse, it "stutters" really bad.
Movement with arrowkeys works fine though, so its not a framerate problem...(?)
Do you have a clou what could cause this issue?
I mean I haven't changes anything in the code...
I'm compiling with VS2005 under WinXP and would be thankful for any comments!
edit: I've did some more tests, and found out that:
your compiled version works in every graphics mode(dx8,9,ogl)
and if I compile, in DX8 & ogl it (mouse-looking) "stutters" and in DX9 it doesn't...it's really weird.
