I want to know if new GUI will support:
1) 4 button states like: inactive, active, pressed, under mouse;
2) control elements access through pressing Tab several times, i.e., switching among them with Tab key or smth;
3) multiline editbox.
Thanks.
Questions about new Irrlicht GUI
Questions about new Irrlicht GUI
Open Source all the way, baby
OSRPG
OSRPG
1) Not as states, but I plan on giving each button animations/sprites for up, down, and mouse-over. I've not added this yet so suggestions are welcome. I was thinking that "down" is played once as you push the button and stops on the last frame, while up and over loop continually. disabled would be grayed and unanimated, or possibly with its own sprite.
2) not yet, but this is planned. I got a nice submission from CuteAlien of how he implemented this. I suppose we also need default buttons, and a way to differentiate between containers and normal elements (tab vs ctrl+tab). open to suggestions on how to deal with that.
3) I've been avoiding the multi-line editbox, as well as ctrl+left/right in editboxes because of UCS2 vs UTF16 worries. I'd like some input on how to deal with multi-byte characters throughout the whole of the GUI, as well as some testers who actually use them.
2) not yet, but this is planned. I got a nice submission from CuteAlien of how he implemented this. I suppose we also need default buttons, and a way to differentiate between containers and normal elements (tab vs ctrl+tab). open to suggestions on how to deal with that.
3) I've been avoiding the multi-line editbox, as well as ctrl+left/right in editboxes because of UCS2 vs UTF16 worries. I'd like some input on how to deal with multi-byte characters throughout the whole of the GUI, as well as some testers who actually use them.
Will the GUI editor be Irrlicht app? Or will you support wxGTK at last?
Open Source all the way, baby
OSRPG
OSRPG