so I can get rid of the animation line all together?
btw the animation is named EMAT_STAND do you have to name and run each animation individually? (simple question, just confirming)
converting
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monkeycracks
- Posts: 1029
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When I replaced
node->setMD2Animation ( scene::EMAT_STAND );
with
node->setFrameLoop(firstnumber*100, lastnumber*100);
node->setAnimationSpeed(framesPerSecond*100);
(with the numbers) it gave me a error on the line, did I miss something?
P.S. I tried adding in a simple rotation, and it failed to load in both the .x and .b3d formats. Is there some option I missed here?
node->setMD2Animation ( scene::EMAT_STAND );
with
node->setFrameLoop(firstnumber*100, lastnumber*100);
node->setAnimationSpeed(framesPerSecond*100);
(with the numbers) it gave me a error on the line, did I miss something?
P.S. I tried adding in a simple rotation, and it failed to load in both the .x and .b3d formats. Is there some option I missed here?