Animated Fur Demo
I'm using RenderMonkey 1.62. Open a workspace and navigate to the examples\gl2 folder. The OpenGL fur demo is in there.omaremad wrote:Hmm is render monkey being updated anymore? im with version 1.6 and i only have the static fur demo.
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781
I did have that demo, but ofr some reason i only say the static dx version.
The flowing one hypnotising but was reallly slow. So i thought of implementing fur as a postrpocessor rather than the traditional polygonal shells which eat up both transform and fillrates.
here is a pic of my experiment
I still have to pack vectors properly (to retain negative values when they are squished down render targets) so thats why the effect looks weird.
The flowing one hypnotising but was reallly slow. So i thought of implementing fur as a postrpocessor rather than the traditional polygonal shells which eat up both transform and fillrates.
here is a pic of my experiment
I still have to pack vectors properly (to retain negative values when they are squished down render targets) so thats why the effect looks weird.
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
i still havent done the correct normal packing (wont matter much since im using normals in viewspace (so not much negative vectors).
Turns out its another variable i needed to tweak. Here is a test on a mesh with very sharp edges to test for artefacts.
I hope the nice blur isnt due to mipmapping
Turns out its another variable i needed to tweak. Here is a test on a mesh with very sharp edges to test for artefacts.
I hope the nice blur isnt due to mipmapping
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
My postprocessor method proves to be really good at massive scenes as its fillrate dependent stage is only as big as the screen resolution rasther than how big/hairy the scene is!
I also manged to add some cheap HDR on it through one extra add operation only!
The screens are blurry sorry but i think realtime terragen is now a bit closer to reality!!!!!
http://img441.imageshack.us/img441/8775 ... ed3tf6.jpg
http://img251.imageshack.us/img251/1896/untitledqp3.jpg
I also manged to add some cheap HDR on it through one extra add operation only!
The screens are blurry sorry but i think realtime terragen is now a bit closer to reality!!!!!
http://img441.imageshack.us/img441/8775 ... ed3tf6.jpg
http://img251.imageshack.us/img251/1896/untitledqp3.jpg
"Irrlicht is obese"
If you want modern rendering techniques learn how to make them or go to the engine next door =p
If you want modern rendering techniques learn how to make them or go to the engine next door =p
That fur would make some great grass.
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781