IrrNet - Irrlicht Network Framework 0.36 (Now Windows/Linux)
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
lol I didn't mean it like that but come on seriously this should have been explained a tad better...
is it just me or is the doxygen docs a bit lite?
I realise I have the missing files but it's harder to read and understand that way.
if you really are working on a demo you're my hero.
its much easier for me to work with irrnet then learn about this on a much more complex and unrelated network engine.
funny thing is the timing of the project it's just hard for me to be patient when first of all I should have been able to do this on my own... I litterally spent 3 days of trial and error trying to find the correct way.. I've been through the source and its a bit foriegn to me so thats not much help.
IDK man I thought I had it... I dropped the ball.. toss it back will ya?
thanks
is it just me or is the doxygen docs a bit lite?
I realise I have the missing files but it's harder to read and understand that way.
if you really are working on a demo you're my hero.
its much easier for me to work with irrnet then learn about this on a much more complex and unrelated network engine.
funny thing is the timing of the project it's just hard for me to be patient when first of all I should have been able to do this on my own... I litterally spent 3 days of trial and error trying to find the correct way.. I've been through the source and its a bit foriegn to me so thats not much help.
IDK man I thought I had it... I dropped the ball.. toss it back will ya?
thanks
New release! irrNet V0.35! Includes binary examples too! (May need to modify the source again if your using DevC++ )
PS, troll, your error is because you changed the header files since DevC++ gives errors about the "&" placed in the parameters. But you did not remove the "&" from the function definitions themselves in the CPP files.
Cheers
- BlindSide
PPS: Accidentally called the binary for the Example 3 Client "EasyNet3-Client". But that shouldnt be too hard to spot...
PS, troll, your error is because you changed the header files since DevC++ gives errors about the "&" placed in the parameters. But you did not remove the "&" from the function definitions themselves in the CPP files.
Cheers
- BlindSide
PPS: Accidentally called the binary for the Example 3 Client "EasyNet3-Client". But that shouldnt be too hard to spot...
Thank you very much.
You even added in chatQue for me lol
I totally understand how it works now.. grabbing from the buffer and using id's... I never would have gotten it right because I didn't even understand irrnet properly.
now its all clear to me.
also in the example server1.exe its searching for texture lwood which it can't find.
ok now how do I transfer files? lol
You even added in chatQue for me lol
I totally understand how it works now.. grabbing from the buffer and using id's... I never would have gotten it right because I didn't even understand irrnet properly.
now its all clear to me.
also in the example server1.exe its searching for texture lwood which it can't find.
ok now how do I transfer files? lol
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
-
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
-
- Posts: 331
- Joined: Sat Sep 02, 2006 4:11 am
- Location: Michigan
- Contact:
I wondering... now i have not tryed the demo yet, and probably should have but, in what ways is the integrated to irrlicht, because if it could also be abstracted from irrlicht, i work with another engine called 3d gamestudio, an i might be able to convert this to a dll for use in it, if this is possible, may i try it?
I don't think this would work well outside of irrlicht at all.
considering all of its functions pertain to and are mostly encompassed by irrlicht.
hence IRRnet but it might give you great insight to enet and be easier to understand how that works but it still requires knowledge of c++.
this is open source you are free to do whatever the hell you want with it accept claim it as your own. a credit is standard but not required.
try reading the license and by all means take a look who knows how useful it could be to you.
IMO you should drop gamestudio and use irrlicht and real programming languages otherwise you're at the mercy of game studios abilities.
btw I noticed you're from michigan, me too hey whats up dude!
considering all of its functions pertain to and are mostly encompassed by irrlicht.
hence IRRnet but it might give you great insight to enet and be easier to understand how that works but it still requires knowledge of c++.
this is open source you are free to do whatever the hell you want with it accept claim it as your own. a credit is standard but not required.
try reading the license and by all means take a look who knows how useful it could be to you.
IMO you should drop gamestudio and use irrlicht and real programming languages otherwise you're at the mercy of game studios abilities.
btw I noticed you're from michigan, me too hey whats up dude!
-
- Posts: 331
- Joined: Sat Sep 02, 2006 4:11 am
- Location: Michigan
- Contact:
The horrible economy is up : )
anyways, yeah, im working on a few commercial projects with 3dgs right now, and i am studying c++, so i can start working between ogre and irrlicht, ive already played with irrlicht a small bit, i was trying to switch the renderer in 3dgs with irrlichts, and just use 3dgs for collision and sound, but instead all i could get is irrlichts dxwindow to overlay ontop of 3dgs but yeah, on of my projects, the leader is thinking about using torque for the sequel and i am trying to subtly persuade him towards irrlicht and its going ok. as for this, i might try it out with irrlicht to see how it works like you said, and then mess with enet afterwards.
anyways, yeah, im working on a few commercial projects with 3dgs right now, and i am studying c++, so i can start working between ogre and irrlicht, ive already played with irrlicht a small bit, i was trying to switch the renderer in 3dgs with irrlichts, and just use 3dgs for collision and sound, but instead all i could get is irrlichts dxwindow to overlay ontop of 3dgs but yeah, on of my projects, the leader is thinking about using torque for the sequel and i am trying to subtly persuade him towards irrlicht and its going ok. as for this, i might try it out with irrlicht to see how it works like you said, and then mess with enet afterwards.
Why use 3dgs for collision and sound?
use irrklang or openAL for sound I'll gladly make demo's if need be.
use custom code combined with irrlicht's built in collision or use a pyhsics engine using one of the nice tutorials for those.
It is my intention to provide this community a demo which includes probably newton - irrklang - irrlicht (of course) - irrnet - chatQue - some scene manger/state machine - probably built using irredit and the new gui editor.. and maybe even create a video of the entire project.
so I guess what I'm trying to say is you'll find irrlicht a very comfortable place to learn c++ and get the ball rolling.
use irrklang or openAL for sound I'll gladly make demo's if need be.
use custom code combined with irrlicht's built in collision or use a pyhsics engine using one of the nice tutorials for those.
It is my intention to provide this community a demo which includes probably newton - irrklang - irrlicht (of course) - irrnet - chatQue - some scene manger/state machine - probably built using irredit and the new gui editor.. and maybe even create a video of the entire project.
so I guess what I'm trying to say is you'll find irrlicht a very comfortable place to learn c++ and get the ball rolling.
-
- Posts: 331
- Joined: Sat Sep 02, 2006 4:11 am
- Location: Michigan
- Contact: