I started out by downloading the engine and sources. I followed the directions carefully on assigned the correct directories, and carefully copied the code (while reading it thoroughly for comprehension, of course).
The problem is, quite simply, if I try to compile my project in either VC++ Express, or VC++ 6.0, neither will compile and I receive the same errors. I also tried adding the .CPP file included, as well as pasting the contents of it to my .CPP file. Below, I will show my project layout, code and errors and hope that someone might help me.
I searched the forums to no avail.
I must admit, it's been a while since I've programmed in C++, and I very much hope to get back into the swing of things. Thank you very much.
(If it matters, I'm using Windows XP home edition, VC++ 8.0 and VC++ 6.0)
Code: Select all
#include "irrlicht.h"
#include "stdafx.h"
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
#pragma comment(lib, "Irrlicht.lib")
int main(){
IrrlichtDevice *device = createDevice(EDT_SOFTWARE, dimension2d<s32>(512, 384), 16, false, false, false, 0);
device->setWindowCaption(L"Hello World! - Irrlicht Engine Demo");
IVideoDriver* driver = device->getVideoDriver();
ISceneManager* smgr = device->getSceneManager();
IGUIEnvironment* guienv = device->getGUIEnvironment();
guienv->addStaticText(L"Hello World! This is the Irrlicht Software engine!", rect<int>(10,10,200,22), true);
IAnimatedMesh* mesh = smgr->getMesh("../../media/sydney.md2");
IAnimatedMeshSceneNode* node = smgr->addAnimatedMeshSceneNode( mesh );
if (node)
{ node->setMaterialFlag(EMF_LIGHTING, false);
node->setFrameLoop(0, 310);
node->setMaterialTexture( 0, driver->getTexture("../../media/sydney.bmp") );
}
smgr->addCameraSceneNode(0, vector3df(0,30,-40), vector3df(0,5,0));
while(device->run())
{
driver->beginScene(true, true, SColor(255,100,101,140));
smgr->drawAll();
guienv->drawAll();
driver->endScene();
}
device->drop(); return 0;
}
Below are my layout, libary directory reference and include directory reference.
[/code]Again, thank you very much for any help you can provide.