protect my models
There is a rather simple way to protect your models against copying. It will stop most people, but of course not the very dedicated hacker with time on his hands.
1. Put your models in a zip archive
2. Use a program like Molebox (www.molebox.com) to bind all dlls and your zip archive together. It won't decompress your files to hard disk and protects them with strong encryption.
FYI I'm not related to molebox in any way, but came across it when looking for protection options for other projects.
@Hybrid: The Adobe capture only works in OpenGL, so DX should be safe (for now).
1. Put your models in a zip archive
2. Use a program like Molebox (www.molebox.com) to bind all dlls and your zip archive together. It won't decompress your files to hard disk and protects them with strong encryption.
FYI I'm not related to molebox in any way, but came across it when looking for protection options for other projects.
@Hybrid: The Adobe capture only works in OpenGL, so DX should be safe (for now).
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uhh .....
why dont you claim a copyright and do what every other artist in the world does and statement in the eula for the game " any unauthorized use of materials , meshes , or other game componants in part or as a whole is prohibited by law.............."
why must it be so complicated to think of an easy solution?
why must it be so complicated to think of an easy solution?
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Re: uhh .....
Ok what if i wrote that and i found peaple using it,what should i do?........ call the policeAthlon_Jedi wrote:why dont you claim a copyright and do what every other artist in the world does and statement in the eula for the game " any unauthorized use of materials , meshes , or other game componants in part or as a whole is prohibited by law.............."
why must it be so complicated to think of an easy solution?
Right, that's why enterprises pay billions of dollars for copy protection research, because a "You must not copy this, it's against the law" is so effective !!!
Oh yes, and that's why the nazis used it the whole time and the UK (allied) couldn't decode it until they got a machine at the end...hybrid wrote:However, it is a slow and unsecure cipher. So basically another toy to play with
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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No, you should get the real story (not the one from block busters which try to get a story from the whole thing). The Enigma was already deciphered at the time the Allied got the actual Enigma used at that time (the one that was sold before as a commercial equipment had one roll less). In fact even the crptologists from Poland broke the Enigma before it was caught. Anyway, it's an interesting algorithm. AES is far better and much cheaper to implementAcki wrote:Oh yes, and that's why the nazis used it the whole time and the UK (allied) couldn't decode it until they got a machine at the end...hybrid wrote:However, it is a slow and unsecure cipher. So basically another toy to play with
I don't think so, a zip password seems to be really easy to crack (there are some crack tools out there) !!!roxaz wrote:rly good security would be if irrlicht could load zip files protected with passwords. then the task would be how to hide password inside compiled exe so that noone using debuger could discover it
Better would be a support for RAR with password !!!
A RAR password seems only with brute force crackable (lasts several years if you choose a long password)...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
The guys over at winzip have integrated AES encryption into zip files, so the encryption is not the problem [link]. The problem is that you have to store, or generate, the encryption key on the host. Anyone with a debugger and some know how can see that you are using an encrypted zip, and then step through the assembly to see where you are generating/retrieving your encryption key.
That is only a problem if your data is so important that someone would actually want to take the time to crack it. Even so, there are ways to grab your models directly from OpenGL/DirectX, so you can only really protect them so much.
Travis
That is only a problem if your data is so important that someone would actually want to take the time to crack it. Even so, there are ways to grab your models directly from OpenGL/DirectX, so you can only really protect them so much.
Travis
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