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More than that, while the arm waves, that one leftmost speck moves back and forth. Does anyone have any idea what those are a result of and how I can get rid of them? (When I rotate the mesh the specks rotate as well.)
As possible helpful background, I exported a Max 9 bipeded/physiqued mesh and saved it with the DirectX viewer. If anyone needs more details, I'd be happy to supply it. I even have a screenshot of all of my Pandasoft settings, if that helps anyone, though in the DirectX viewer it looked fine (except that the bones were visible).
Thanks in advance for any help/suggestions!