Post your questions, suggestions and experiences regarding to Image manipulation, 3d modeling and level editing for the Irrlicht engine here.
Anteater
Posts: 266 Joined: Thu Jun 01, 2006 4:02 pm
Location: Earth
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by Anteater » Tue Mar 06, 2007 6:26 pm
Excellent!
vermeer
Posts: 2017 Joined: Wed Jan 21, 2004 3:22 pm
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by vermeer » Tue Mar 06, 2007 6:57 pm
Ye good old Psionic! Welcome here
very nice creature.
(if that's a cumpliment for her
)
Psionic
Posts: 12 Joined: Fri Jun 11, 2004 1:06 pm
Location: UK
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by Psionic » Tue Mar 06, 2007 7:25 pm
Heh heh thanks for the welcome!!
Spintz
Posts: 1688 Joined: Thu Nov 04, 2004 3:25 pm
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by Spintz » Tue Mar 06, 2007 8:36 pm
very cool, wonder how i can integratet this into my space game????
Klasker
Posts: 230 Joined: Thu May 20, 2004 8:53 am
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by Klasker » Tue Mar 06, 2007 8:43 pm
Woah, he looks badass! I'm sure I can use him somehow. Great work work man!
monkeycracks
Posts: 1029 Joined: Thu Apr 06, 2006 12:45 am
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by monkeycracks » Tue Mar 06, 2007 10:01 pm
That inspires me to make some sort of shoot-em-up game.
Too bad I have no soldier models >.<
Luke
Admin
Posts: 449 Joined: Fri Jul 14, 2006 7:55 am
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by Luke » Wed Mar 07, 2007 2:43 am
Wow, nice work Psionic,
normal and spec maps too, that's pretty rare for a free animated mesh, could be pretty useful.
thanks, my projects and games basically live off the meshes you make.
Psionic
Posts: 12 Joined: Fri Jun 11, 2004 1:06 pm
Location: UK
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by Psionic » Wed Mar 07, 2007 7:40 am
Thanks for the thanks guys
Hope you find a use for him!!
atomhamster
Posts: 13 Joined: Wed Feb 14, 2007 3:32 pm
Location: HH | Germany
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by atomhamster » Wed Mar 07, 2007 9:15 am
this is pretty cool! this could fit pretty well into my (far from alpha) project...
thanks!
JusTiCe8
Posts: 7 Joined: Wed Feb 28, 2007 10:14 am
Location: Paris, France
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by JusTiCe8 » Wed Mar 07, 2007 11:50 am
mmm Stroogs have improved theirs troops
, Kane will have more difficulties to defeat them now.
Nice modelling.
Midnight
Posts: 1772 Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland
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by Midnight » Thu Mar 08, 2007 11:35 pm
I've been wondering where everyopne was getting these models thanks this will allow me to do some testing without having to learn blender in and out first.
this should save me some time and allow me to show people a few things thank you for all your hard work buddy.
BlindSide
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Posts: 2821 Joined: Thu Dec 08, 2005 9:09 am
Location: NZ!
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by BlindSide » Fri Mar 09, 2007 10:33 am
Yay its my hero, Ive used your models numerous times! (Ninja model is currently featured in irrNet examples.)
Spintz wrote: very cool, wonder how i can integratet this into my space game????
Stick it on a random desolate moon! If I dont get to it first!
Midnight
Posts: 1772 Joined: Fri Jul 02, 2004 2:37 pm
Location: Wonderland
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by Midnight » Fri Mar 09, 2007 11:13 am
these things look tough enough to come flying off the moon and eat the hull of your ship like the mech spider things in lost in space.
make em spit green corrosive acid and sing showtunes.. *shutters* now thats freaky.
Ico
Posts: 289 Joined: Tue Aug 22, 2006 11:35 pm
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by Ico » Sun May 06, 2007 2:41 pm
Spintz wrote: very cool, wonder how i can integratet this into my space game????
Ever played
http://www.armadaonline.com/ ?
They've got "crabs in space".