i found this, but is broken and old (2004)
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1000
I want to read the entities names, values positions etc ando also the size or mesh of the solid entities.
thanks in advance
How can I get Entities n Solid Entities data from Q3´s BSPs?
How can I get Entities n Solid Entities data from Q3´s BSPs?
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found this site, good hunting
http://www.dxquake3.dsl.pipex.com/dxquake3_links.htm
http://www.dxquake3.dsl.pipex.com/dxquake3_links.htm
thanx, but this link looks broken no response ...
maybe another link
or does anyone have the files from this topic?:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1000
maybe another link
or does anyone have the files from this topic?:
http://irrlicht.sourceforge.net/phpBB2/ ... php?t=1000
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Get the latest version from SVN. This allows access to entities (and there's a new example showing how).
Irrlicht Demos: http://irrlicht.sourceforge.net/forum/viewtopic.php?f=6&t=45781
The quake3 shader example is very close to what I need also.
Sorry if this has been asked before.
Is there a way to write out the quake entities into say 3ds or .X format so they can be loaded seperately? If there is not existing code to do this then which format should I use when writing them out?
The reason I want to do this is because the rpg demo I am working on uses a custom dynamic terrain loader etc. I would very much like to get the castle in example as a 3ds or some other object so that I can use it to test my newton character physics etc with.
Sorry if this has been asked before.
Is there a way to write out the quake entities into say 3ds or .X format so they can be loaded seperately? If there is not existing code to do this then which format should I use when writing them out?
The reason I want to do this is because the rpg demo I am working on uses a custom dynamic terrain loader etc. I would very much like to get the castle in example as a 3ds or some other object so that I can use it to test my newton character physics etc with.