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The quake3 shader example is very close to what I need also.
Sorry if this has been asked before.
Is there a way to write out the quake entities into say 3ds or .X format so they can be loaded seperately? If there is not existing code to do this then which format should I use when writing them out?
The reason I want to do this is because the rpg demo I am working on uses a custom dynamic terrain loader etc. I would very much like to get the castle in example as a 3ds or some other object so that I can use it to test my newton character physics etc with.