unable tu switch to 1.2 version
unable tu switch to 1.2 version
Hi all,
i've just tried to run the examples of irrlicht 1.2 and i've was surprised to see that they don't run. The error is : "couldn't create direct x driver" or something like that. This error occurs with both directx and opengl doesn't display textures. But i don't understand because the examples of irrlicht 1.1 run without any problems. The code is exatly the same in the two examples (1.1 and 1.2 versions). Why does this error occurs only in irrlicht 1.2 ?
tkanks
i've just tried to run the examples of irrlicht 1.2 and i've was surprised to see that they don't run. The error is : "couldn't create direct x driver" or something like that. This error occurs with both directx and opengl doesn't display textures. But i don't understand because the examples of irrlicht 1.1 run without any problems. The code is exatly the same in the two examples (1.1 and 1.2 versions). Why does this error occurs only in irrlicht 1.2 ?
tkanks
KIC : frateamkic.info
(i'm frensh so scuse me for my english ...)
(i'm frensh so scuse me for my english ...)
Or try to update your graphic card's driver...
while(!asleep) sheep++;
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
IrrExtensions:
http://abusoft.g0dsoft.com
try Stendhal a MORPG written in Java
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Jesus, I thought I was the only one.i have the same problem.
When i run the examples(with irr 1.2) opengl doesn't display textures =[.
http://irrlicht.sourceforge.net/phpBB2/ ... hp?t=18233
yes i've exactly this error, unable to use any directx and opengl doesn't display textures . And it occurs even if i use the compiled bins wich are included in the zip of the 1.2 release. i think there is something different that make irrlicht hate my graphic card =( .Well i'm trying to download the svn ...
Wait and see.
Wait and see.
KIC : frateamkic.info
(i'm frensh so scuse me for my english ...)
(i'm frensh so scuse me for my english ...)
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Yes, it's a problem with some kind of graphics cards. I can only speak for the OpenGL part, but all necessary features to display at least some textures are available on those systems. So it's something more sophisticated. Maybe it's also a problem with mipmapping. Is there any change if you are rather near to the untextured object, or very far away?
I'll move this thread to bug forum as well.
I'll move this thread to bug forum as well.
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