And as for CEP: it is indeed very very impressive. If you add MDL support to Irrlicht, you never ever again have to worry about where to get your models
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Why do you think this? Vertex animation is indeed alot slower than bone animation, _especially_ combined with modern techniques like vertex buffers and hardware skinning, etc.[/quote](I guess vertex animation formats are still needed for RTS games and other with so many units...)
and ".X" format supports all that but Irrlicht doesnt use all features it has.vermeer wrote:...best are b3d and md5(I really hope this, with its normal maps support...