Speed And Modifications

Discuss about anything related to the Irrlicht Engine, or read announcements about any significant features or usage changes.
Spintz
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Post by Spintz »

S'ok, lots of people on these forums put the 'R' can't figure out why. Don't bother me, sprintz still gets my attention as well, until someone creates a user like that, then we're in trouble :D
Last edited by Spintz on Sun Mar 04, 2007 2:32 pm, edited 1 time in total.
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Sprintz
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Post by Sprintz »

Spintz wrote:S'ok, lots of people on these forums put the 'R' can't figure out why. Don't bother me, sprintz still gets my attention as well, until someone creates a user like that, then we're in trouble :D
I'm such an smartypants..
Spintz
Posts: 1688
Joined: Thu Nov 04, 2004 3:25 pm

Post by Spintz »

Sprintz wrote:
Spintz wrote:S'ok, lots of people on these forums put the 'R' can't figure out why. Don't bother me, sprintz still gets my attention as well, until someone creates a user like that, then we're in trouble :D
I'm such an *****..

TOOOO FUNNY!
Last edited by Spintz on Sun Mar 04, 2007 2:32 pm, edited 1 time in total.
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playerdark
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Post by playerdark »

:P proxies are a real bad idea unless you live in china and want to comply with the government or somewhere in Moraltown :twisted:
monkeycracks
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Post by monkeycracks »

Sprintz wrote:
Spintz wrote:S'ok, lots of people on these forums put the 'R' can't figure out why. Don't bother me, sprintz still gets my attention as well, until someone creates a user like that, then we're in trouble :D
I'm such an *****..
That was meh.
Just for the record.
FriendlyWarlord
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Post by FriendlyWarlord »

Wow, I've been here a while (contrary to what my post count might suggest), and I also thought it was "Sprintz" all this time. I guess it's true: people only really read the begninings and endings of words and competely disergrard the middle....
=D
rogerborg
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Post by rogerborg »

hybrid wrote:But since we did not yet a satisfactory solution you should throw in your design and thoughts and maybe push the development to a point where we can fix the final architecture and add all this stuff into Irrlicht. So go for it :!:
Or, you could just bring playerdark onto the dev team and let him get on with it. He clearly knows his stuff. Ditto vitek and possibly others

I can't stress strongly enough how frustrating it is having such a bottleneck on contributing to Irrlicht. I really don't mean this as criticism, but please look at it from my point of view; I'm already running a forked build, and currently have 4 patches rotting in the tracker, only 1 of which is even assigned. Really, what's my incentive to contribute any more patches rather than just do an IrrSpintz and fork off, never to return?
Please upload candidate patches to the tracker.
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hybrid
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Post by hybrid »

Well, two of your patches are just some weeks old, one is not only assigned but also partially implemented, and one is a major change which also requires some cleanup before. I am currently working on the light stuff but there are some problems already with the current implementation, so where's the logic in adding stuff to a WIP area?
I'm pretty sure that the get/set patch will be applied sooner or later, the new billboards maybe later than sooner. But what's the point in adding some patches to a new SDK when switching to the next version? I don't see major trouble -- compared to forking and never returning. And maybe the dev team will increase sometimes.
iZigoo
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Post by iZigoo »

Hey playerdark,

your changes to the irrlicht engine sound really cool. I hope they are used to improve irrlicht and make it more powerful.
Your terrain node seems to also improve the irrlicht node.
Is it an endless terrain ?
Can you post a link to your homepage to download a demo ?

Great stuff !

izigoo
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BlindSide
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Post by BlindSide »

monkeycracks wrote:
Sprintz wrote:
Spintz wrote:S'ok, lots of people on these forums put the 'R' can't figure out why. Don't bother me, sprintz still gets my attention as well, until someone creates a user like that, then we're in trouble :D
I'm such an *****..
That was meh.
Just for the record.
Damn I wanted first dibs on Sprintz :(

@ SPINTZ you would think there will be more people using your engine with all these great features, I think Ill have another look at it... PS: Out of interest purely, what is the engine at work like?
playerdark
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Post by playerdark »

Izigoo, the link is here:http://www.sociolotron.com/tmp/setup.exe

the terrain is not endless but pretty huge since it's procedural but based on a heightmap, it uses multiple spline curves to identifies a point's height based on a map, so I can get about 64 Km sidelength of detailed terrain out of a 1000 * 1000 heightmap with only a fews hundred KB of memory.

One more thing: most terrain screenshots I have seen here are more for a flight sim like application, they look good from a distance. I use a different approach because in my game there is only walking, no real flying so I don't use aerial photography or so for the textures.
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