I created a cool random particle effect, then grabbed the code and pasted it into my own project. It looked really different to how it looked in the editor.
I could tell that it was the same settings, it just looked different - less globulised and cool
i though maybe this was a difference between ogl and dx, so i tried recompiling with dx. But the engine crashes and gives me this error:
DirectX Driver was not compiled into this DLL, Try OpenGL
Error: could not load built in font
What am i doing wrong?[/list]