DirectX vs. OpenGL Particles

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Guest

DirectX vs. OpenGL Particles

Post by Guest »

I downloaded the particle editor from: http://www.dev.your3dgames.com/

I created a cool random particle effect, then grabbed the code and pasted it into my own project. It looked really different to how it looked in the editor.
I could tell that it was the same settings, it just looked different - less globulised and cool :?
i though maybe this was a difference between ogl and dx, so i tried recompiling with dx. But the engine crashes and gives me this error:

DirectX Driver was not compiled into this DLL, Try OpenGL
Error: could not load built in font

What am i doing wrong?[/list]
Electron
Posts: 874
Joined: Sun Mar 14, 2004 12:05 am
Location: Massachusetts USA

Post by Electron »

look in FAQ and How-To forum and find the thread that tells how to get DirectX in Dev-cpp
thesmileman
Posts: 360
Joined: Tue Feb 10, 2004 2:20 am
Location: Lubbock, TX

Post by thesmileman »

The particle systems in Directx have always looked fuzzyer, darker, and less realistic to me.
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