Using IRREDIT is great and being able to oad an entire IRR file into the engine is wonderful, BUT........
Every time I create a node with IRREDIT and save it as an IRR file, I can't seem to load the textures I used in teh IRR file. So can anyone tell me where the textures need to be in order to get picked up by the engine?
I've tried putting the textures folder in the
D:\IRRLICHT\irrlicht-1.1\bin\Win32-VisualStudio folder, but then I get the shape but no texture. I've tried putting textures from other locations into the IRR file (scenenode) but all I get is a white object with no texture.
I'm pullling my hair out, and there's precious little left.
Can someone please give me som every basic help?