file format

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pit

file format

Post by pit »

imagine that i make a level with 3dsmax, wich file format do i need to use,
do i need to make a conversion or something ?

3dsmax->-->--> how/what >-->-->irrlicht

????

thanks
WhytWulf
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Location: Australia, Tamworth, NSW
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Post by WhytWulf »

Pit.
If you're going to use 3dsMax, save the file as a .3ds also make sure the texture names you use are 8.3 format (that is maximum name of 8 with a DOT and then 3ds as the extension).

Other than that no conversions are required, just put the mesh into the same folder as the textures, and and tell your program to load the mesh name...

(I could be wrong on the naming scheme, can anyone confirm??)
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