Hi, i've just changed from devcpp to code::blocks. After that, i attempted to upgrade to 1.3 and compile my own dll.
After changing onprerender etc, it compiled, but almost instantly crashed when i tried to run it.
The call stack showes nothing relevant to the application after main(), from which i call loadScene(), so i figured that it has to be something in the dll.
But i currently dont know how to tell the debugger to step into the dll, sortof. I have done somtehing like this with visual studio.
Any help appreciated
Luben
App+Dll debugging with c::b and gdb
App+Dll debugging with c::b and gdb
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