[EDIT 12.04.2007] Latest version http://irrlicht.sourceforge.net/phpBB2/ ... 066#112891
I felt like it was about time to give back something to Irrlicht's users...
A nice and shiny Camera Class. Ideal for RTS's. It's basically a reimplementation of the Maya Camera, with a few additions.
Most notably:
-No vertical translation
-Translates with both WASD keys, right mouse button and arrow keys
-Translates with mouse movement on border screen. Left, Right, Up and Down
-Zooms with right-left mouse buttons and Wheel.
-Ability to recenter itself around a node. Useful for unit selection.
On my todo list:
-Make transaction from current node to next non-linear (interpolation anyone? )
-Make keys configurable via xml file
-I need to exose a few parameters: min and max zoom levels are already there (setMaxZoom and setMinZoom), but i want to have the selected node (when clicking on one) to be public, in order for a main StateManager to check for node type and react accordingly.
-Expore current zoom level.
Feel free to use it in your projects and modify/correct it. Just let me know of any useful improvement
Compiled with SVN revision 301. Shoul work on 1.1 too. But then 1.2 is coming in a few days/weeks
Code follows.
RTSCamera.h
Code: Select all
#ifndef __RTSCamera__
#define __RTSCamera__
#include <irrlicht.h>
using namespace irr;
using namespace core;
using namespace scene;
using namespace video;
using namespace io;
using namespace gui;
class RTSCamera : public ICameraSceneNode
{
public:
RTSCamera(IrrlichtDevice* devicepointer,ISceneNode* parent,ISceneManager* smgr,s32 id,
f32 rotateSpeed = -1000.0f,f32 zoomSpeed = 1000.0f,f32 translationSpeed = 1000.0f);
virtual ~RTSCamera();
//Events
virtual bool OnEvent(SEvent event);
virtual void OnPreRender();
virtual void render();
virtual void OnPostRender(u32 timeMs);
//Setup
virtual void setInputReceiverEnabled(bool enabled);
virtual bool isInputReceiverEnabled();
//Gets
virtual const aabbox3d<f32>& getBoundingBox() const;
virtual const matrix4& getProjectionMatrix();
virtual const SViewFrustrum* getViewFrustrum();
virtual vector3df getTarget() const;
virtual const matrix4& getViewMatrix();
virtual vector3df getUpVector() const;
virtual f32 getNearValue();
virtual f32 getFarValue();
virtual f32 getAspectRatio();
virtual f32 getFOV();
//Sets
virtual void setNearValue(f32 zn);
virtual void setFarValue(f32 zf);
virtual void setAspectRatio(f32 aspect);
virtual void setFOV(f32 fovy);
virtual void setUpVector(const vector3df& pos);
virtual void setProjectionMatrix(const matrix4& projection);
virtual void setPosition(const vector3df& newpos);
virtual void setTarget(const vector3df& newpos);
//Helper Functions
void pointCameraAtNode(ISceneNode* selectednode);
void setMinZoom(f32 amount);
void setMaxZoom(f32 amount);
//Type Return
virtual ESCENE_NODE_TYPE getType() { return ESNT_CAMERA; }
protected:
//Properties
vector3df Target;
vector3df UpVector;
matrix4 Projection;
matrix4 View;
SViewFrustrum ViewArea;
aabbox3d<f32> BBox;
bool InputReceiverEnabled;
dimension2d<f32> screenDim;
f32 Fovy; //Field of view, in radians.
f32 Aspect; //Aspect ratio.
f32 ZNear; //Value of the near view-plane.
f32 ZFar; //Z-value of the far view-plane.
void recalculateProjectionMatrix();
void recalculateViewArea();
private:
IrrlichtDevice* device;
vector3df Pos;
bool zooming,rotating,moving,translating;
f32 zoomSpeed;
f32 translateSpeed;
f32 rotateSpeed;
f32 rotateStartX, rotateStartY;
f32 zoomStartX, zoomStartY;
f32 translateStartX, translateStartY;
f32 currentZoom;
f32 rotX, rotY;
vector3df oldTarget;
vector2df MousePos;
bool Keys[KEY_KEY_CODES_COUNT];
bool MouseKeys[3];
f32 targetMinDistance;
f32 targetMaxDistance;
enum MOUSE_BUTTON
{
MOUSE_BUTTON_LEFT,
MOUSE_BUTTON_MIDDLE,
MOUSE_BUTTON_RIGHT
};
void allKeysUp();
void allMouseKeysUp();
bool isKeyDown(s32 key);
bool isMouseKeyDown(s32 key);
void animate();
void updateAnimationState();
};
#endif
Code: Select all
#include "RTSCamera.h"
RTSCamera::RTSCamera(IrrlichtDevice* devicepointer,ISceneNode* parent,ISceneManager* smgr,s32 id,
f32 rs,f32 zs,f32 ts)
: ICameraSceneNode(parent,smgr,id,vector3df(1.0f,1.0f,1.0f),vector3df(0.0f,0.0f,0.0f),
vector3df(1.0f,1.0f,1.0f)),InputReceiverEnabled(true)
{
device = devicepointer;
BBox.reset(0,0,0);
UpVector.set(0.0f,1.0f,0.0f);
Fovy = core::PI / 2.5f;
Aspect = 4.0f / 3.0f;
ZNear = 1.0f;
ZFar = 3000.0f;
IVideoDriver* d = smgr->getVideoDriver();
if (d)
{
screenDim.Width = (f32)d->getCurrentRenderTargetSize().Width;
screenDim.Height = (f32)d->getCurrentRenderTargetSize().Height;
Aspect = screenDim.Width / screenDim.Height;
}
zooming = false;
rotating = false;
moving = false;
translating = false;
zoomSpeed = zs;
rotateSpeed = rs;
translateSpeed = ts;
currentZoom = 100.0f;
targetMinDistance = 1.0f;
targetMaxDistance = 2000.0f;
Target.set(0.0f,0.0f,0.0f);
rotX = 0;
rotY = 0;
oldTarget = Target;
allKeysUp();
allMouseKeysUp();
recalculateProjectionMatrix();
recalculateViewArea();
smgr->setActiveCamera(this);
}
RTSCamera::~RTSCamera()
{
}
bool RTSCamera::OnEvent(SEvent event)
{
if (!InputReceiverEnabled)
return false;
ISceneNode* selectednode;
dimension2d<s32> ssize = SceneManager->getVideoDriver()->getScreenSize();
if(event.EventType == EET_MOUSE_INPUT_EVENT)
{
switch(event.MouseInput.Event)
{
case EMIE_LMOUSE_PRESSED_DOWN:
selectednode = SceneManager->getSceneCollisionManager()->getSceneNodeFromScreenCoordinatesBB(device->getCursorControl()->getPosition(),0xFF,false);
if(selectednode)
pointCameraAtNode(selectednode);
else
MouseKeys[0] = true;
break;
case EMIE_RMOUSE_PRESSED_DOWN:
MouseKeys[2] = true;
break;
case EMIE_MMOUSE_PRESSED_DOWN:
MouseKeys[1] = true;
break;
case EMIE_LMOUSE_LEFT_UP:
MouseKeys[0] = false;
break;
case EMIE_RMOUSE_LEFT_UP:
MouseKeys[2] = false;
break;
case EMIE_MMOUSE_LEFT_UP:
MouseKeys[1] = false;
break;
case EMIE_MOUSE_MOVED:
MousePos.X = event.MouseInput.X / (f32)ssize.Width;
MousePos.Y = event.MouseInput.Y / (f32)ssize.Height;
break;
case EMIE_MOUSE_WHEEL:
currentZoom -= event.MouseInput.Wheel * zoomSpeed;
break;
}
return true;
}
if(event.EventType == EET_KEY_INPUT_EVENT)
{
Keys[event.KeyInput.Key] = event.KeyInput.PressedDown;
return true;
}
return false;
}
void RTSCamera::OnPreRender()
{
IVideoDriver* driver = SceneManager->getVideoDriver();
if (!driver)
return;
if (SceneManager->getActiveCamera() == this)
{
screenDim.Width = (f32)driver->getCurrentRenderTargetSize().Width;
screenDim.Height = (f32)driver->getCurrentRenderTargetSize().Height;
driver->setTransform(ETS_PROJECTION,Projection);
//If UpVector and Vector to Target are the same, we have a problem.
//Correct it.
vector3df pos = getAbsolutePosition();
vector3df tgtv = Target - pos;
tgtv.normalize();
vector3df up = UpVector;
up.normalize();
f32 dp = tgtv.dotProduct(up);
if ((dp > -1.0001f && dp < -0.9999f) || (dp < 1.0001f && dp > 0.9999f))
up.X += 1.0f;
View.buildCameraLookAtMatrixLH(pos,Target,up);
recalculateViewArea();
SceneManager->registerNodeForRendering(this,ESNRP_CAMERA);
}
if (IsVisible)
ISceneNode::OnPreRender();
}
void RTSCamera::render()
{
IVideoDriver* driver = SceneManager->getVideoDriver();
if (!driver)
return;
driver->setTransform(ETS_VIEW,View);
}
void RTSCamera::OnPostRender(u32 timeMs)
{
animate();
ISceneNode::setPosition(Pos);
updateAbsolutePosition();
//TODO Add Animators
}
void RTSCamera::setInputReceiverEnabled(bool enabled)
{
InputReceiverEnabled = enabled;
}
bool RTSCamera::isInputReceiverEnabled()
{
_IRR_IMPLEMENT_MANAGED_MARSHALLING_BUGFIX;
return InputReceiverEnabled;
}
const aabbox3d<f32>& RTSCamera::getBoundingBox() const
{
return BBox;
}
const matrix4& RTSCamera::getProjectionMatrix()
{
return Projection;
}
const SViewFrustrum* RTSCamera::getViewFrustrum()
{
return &ViewArea;
}
vector3df RTSCamera::getTarget() const
{
return Target;
}
const matrix4& RTSCamera::getViewMatrix()
{
return View;
}
core::vector3df RTSCamera::getUpVector() const
{
return UpVector;
}
f32 RTSCamera::getNearValue()
{
return ZNear;
}
f32 RTSCamera::getFarValue()
{
return ZFar;
}
f32 RTSCamera::getAspectRatio()
{
return Aspect;
}
f32 RTSCamera::getFOV()
{
return Fovy;
}
void RTSCamera::setNearValue(f32 f)
{
ZNear = f;
recalculateProjectionMatrix();
}
void RTSCamera::setFarValue(f32 f)
{
ZFar = f;
recalculateProjectionMatrix();
}
void RTSCamera::setAspectRatio(f32 f)
{
Aspect = f;
recalculateProjectionMatrix();
}
void RTSCamera::setFOV(f32 f)
{
Fovy = f;
recalculateProjectionMatrix();
}
void RTSCamera::setUpVector(const vector3df& pos)
{
UpVector = pos;
}
void RTSCamera::setProjectionMatrix(const core::matrix4& projection)
{
Projection = projection;
}
void RTSCamera::setPosition(const vector3df& pos)
{
Pos = pos;
updateAnimationState();
ISceneNode::setPosition(pos);
}
void RTSCamera::setTarget(const core::vector3df& pos)
{
Target = oldTarget = pos;
updateAnimationState();
}
void RTSCamera::pointCameraAtNode(ISceneNode* selectednode)
{
vector3df totarget = getPosition() - getTarget();
setPosition(selectednode->getPosition() + (totarget.normalize() * 100));
setTarget(selectednode->getPosition());
updateAnimationState();
}
void RTSCamera::setMinZoom(f32 amount)
{
targetMinDistance = amount;
}
void RTSCamera::setMaxZoom(f32 amount)
{
targetMaxDistance = amount;
}
void RTSCamera::recalculateProjectionMatrix()
{
Projection.buildProjectionMatrixPerspectiveFovLH(Fovy,Aspect,ZNear,ZFar);
}
void RTSCamera::recalculateViewArea()
{
matrix4 mat = Projection * View;
ViewArea = SViewFrustrum(mat);
ViewArea.cameraPosition = getAbsolutePosition();
ViewArea.recalculateBoundingBox();
}
void RTSCamera::allKeysUp()
{
for(int i = 0;i < KEY_KEY_CODES_COUNT;i++)
Keys[KEY_KEY_CODES_COUNT] = false;
}
void RTSCamera::allMouseKeysUp()
{
for (s32 i=0; i<3; ++i)
MouseKeys[i] = false;
}
bool RTSCamera::isKeyDown(s32 key)
{
return Keys[key];
}
bool RTSCamera::isMouseKeyDown(s32 key)
{
return MouseKeys[key];
}
void RTSCamera::animate()
{
//Rotation Vals
f32 nRotX = rotX;
f32 nRotY = rotY;
f32 nZoom = currentZoom;
//Translation Vals
vector3df translate(oldTarget);
vector3df tvectX = Pos - Target;
tvectX = tvectX.crossProduct(UpVector);
tvectX.normalize();
//Zoom
if (isMouseKeyDown(MOUSE_BUTTON_RIGHT) && isMouseKeyDown(MOUSE_BUTTON_LEFT))
{
if (!zooming)
{
zoomStartX = MousePos.X;
zoomStartY = MousePos.Y;
zooming = true;
nZoom = currentZoom;
}
else
{
f32 old = nZoom;
nZoom += (zoomStartX - MousePos.X) * zoomSpeed * 100;
if (nZoom < targetMinDistance)
nZoom = targetMinDistance;
else if (nZoom > targetMaxDistance)
nZoom = targetMaxDistance;
if (nZoom < 0)
nZoom = old;
}
}
else
{
if (zooming)
{
f32 old = currentZoom;
currentZoom = currentZoom + (zoomStartX - MousePos.X ) * zoomSpeed;
nZoom = currentZoom;
if (nZoom < 0)
nZoom = currentZoom = old;
}
zooming = false;
}
//Rotation
if (isMouseKeyDown(MOUSE_BUTTON_LEFT) && !zooming)
{
if (!rotating)
{
rotateStartX = MousePos.X;
rotateStartY = MousePos.Y;
rotating = true;
nRotX = rotX;
nRotY = rotY;
}
else
{
nRotX += (rotateStartX - MousePos.X) * rotateSpeed;
nRotY += (rotateStartY - MousePos.Y) * rotateSpeed;
}
}
else
{
if (rotating)
{
rotX = rotX + (rotateStartX - MousePos.X) * rotateSpeed;
rotY = rotY + (rotateStartY - MousePos.Y) * rotateSpeed;
nRotX = rotX;
nRotY = rotY;
}
rotating = false;
}
//Translate
if (isMouseKeyDown(MOUSE_BUTTON_RIGHT) && !zooming)
{
if (!translating)
{
translateStartX = MousePos.X;
translateStartY = MousePos.Y;
translating = true;
}
else
{
translate += tvectX * (translateStartX - MousePos.X) * translateSpeed;
translate.X += tvectX.Z * (translateStartY - MousePos.Y) * translateSpeed;
translate.Z -= tvectX.X * (translateStartY - MousePos.Y) * translateSpeed;
oldTarget = translate;
}
}
else if (isKeyDown(KEY_KEY_W) || isKeyDown(KEY_UP) && !zooming)
{
if (!translating)
translating = true;
else
{
vector3df movevector = getPosition() - getTarget();
movevector.Y = 0;
movevector.normalize();
setPosition(getPosition() - movevector * translateSpeed);
setTarget(getTarget() - movevector * translateSpeed);
updateAbsolutePosition();
}
}
else if (isKeyDown(KEY_KEY_S) || isKeyDown(KEY_DOWN) && !zooming)
{
if (!translating)
translating = true;
else
{
vector3df movevector = getPosition() - getTarget();
movevector.Y = 0;
movevector.normalize();
setPosition(getPosition() + movevector * translateSpeed);
setTarget(getTarget() + movevector * translateSpeed);
updateAbsolutePosition();
}
}
else if (isKeyDown(KEY_KEY_A) || isKeyDown(KEY_LEFT) && !zooming)
{
if (!translating)
translating = true;
else
{
vector3df totargetvector = getPosition() - getTarget();
totargetvector.normalize();
vector3df crossvector = totargetvector.crossProduct(getUpVector());
vector3df strafevector = crossvector.normalize();
setPosition(getPosition() - strafevector * translateSpeed);
setTarget(getTarget() - strafevector * translateSpeed);
updateAbsolutePosition();
}
}
else if (isKeyDown(KEY_KEY_D) || isKeyDown(KEY_RIGHT) && !zooming)
{
if (!translating)
translating = true;
else
{
vector3df totargetvector = getPosition() - getTarget();
totargetvector.normalize();
vector3df crossvector = totargetvector.crossProduct(getUpVector());
vector3df strafevector = crossvector.normalize();
setPosition(getPosition() + strafevector * translateSpeed);
setTarget(getTarget() + strafevector * translateSpeed);
updateAbsolutePosition();
}
}
else //Add Code Here for Normal Mouse Movement
{
translating = false;
if (!translating && !zooming && !rotating)
{
//Mouse Coordinates go from 0 to 1 on both axes
if (MousePos.X < 0.05) //Up
{
vector3df totargetvector = getPosition() - getTarget();
totargetvector.normalize();
vector3df crossvector = totargetvector.crossProduct(getUpVector());
vector3df strafevector = crossvector.normalize();
setPosition(getPosition() - strafevector * translateSpeed);
setTarget(getTarget() - strafevector * translateSpeed);
updateAbsolutePosition();
}
else if (MousePos.X > 0.95) //Down
{
vector3df totargetvector = getPosition() - getTarget();
totargetvector.normalize();
vector3df crossvector = totargetvector.crossProduct(getUpVector());
vector3df strafevector = crossvector.normalize();
setPosition(getPosition() + strafevector * translateSpeed);
setTarget(getTarget() + strafevector * translateSpeed);
updateAbsolutePosition();
}
else if (MousePos.Y < 0.05) //Up
{
vector3df movevector = getPosition() - getTarget();
movevector.Y = 0;
movevector.normalize();
setPosition(getPosition() - movevector * translateSpeed);
setTarget(getTarget() - movevector * translateSpeed);
updateAbsolutePosition();
}
else if (MousePos.Y > 0.95) //Down
{
vector3df movevector = getPosition() - getTarget();
movevector.Y = 0;
movevector.normalize();
setPosition(getPosition() + movevector * translateSpeed);
setTarget(getTarget() + movevector * translateSpeed);
updateAbsolutePosition();
}
}
}
//Set Position
Target = translate;
Pos.X = nZoom + Target.X;
Pos.Y = Target.Y;
Pos.Z = Target.Z;
Pos.rotateXYBy(nRotY,Target);
Pos.rotateXZBy(-nRotX,Target);
//Correct Rotation Error
UpVector.set(0,1,0);
UpVector.rotateXYBy(-nRotY,vector3df(0,0,0));
UpVector.rotateXZBy(-nRotX+180.f,vector3df(0,0,0));
}
void RTSCamera::updateAnimationState()
{
vector3df pos(Pos - Target);
// X rotation
vector2df vec2d(pos.X,pos.Z);
rotX = (f32)vec2d.getAngle();
// Y rotation
pos.rotateXZBy(rotX,vector3df());
vec2d.set(pos.X, pos.Y);
rotY = -(f32)vec2d.getAngle();
// Zoom
currentZoom = (f32)Pos.getDistanceFrom(Target);
}
Then use it like this:
Code: Select all
RTSCamera* camera = new RTSCamera(device,smgr->getRootSceneNode(),smgr,-1,1000.0f,10.0f,10.0f);
camera->setPosition(vector3df(600,600,600));