Anteron Online
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monkeycracks
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
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monkeycracks
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
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monkeycracks
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
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raubritter
- Posts: 12
- Joined: Wed Mar 28, 2007 11:53 am
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monkeycracks
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
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lostclimategames
- Posts: 331
- Joined: Sat Sep 02, 2006 4:11 am
- Location: Michigan
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monkeycracks
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
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monkeycracks
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
I like the terrain. Keep it up.
My company: https://kloena.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
My profile: https://zhieng.com
My co-working space: https://deskspace.info
My game engine: https://kemena3d.com
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monkeycracks
- Posts: 1029
- Joined: Thu Apr 06, 2006 12:45 am
- Location: Tennesee, USA
- Contact:
Thanks for the small bit of positive feedback. The whole team kind of got out of touch there for a week or two but looks like we're stepping it up again.
Just what I'm working on currently in case anyone is interested :
-Working on getting our temp human model rigged + animated
-Working on server only sending positions to those within a certain area
Some of our artists are working on :
-Login screen
-Texturing the above city district
-Working on the plaza
On the side I'm trying to get things textured correctly like the terrain (That's turning out to be harder than thought.)
Just what I'm working on currently in case anyone is interested :
-Working on getting our temp human model rigged + animated
-Working on server only sending positions to those within a certain area
Some of our artists are working on :
-Login screen
-Texturing the above city district
-Working on the plaza
On the side I'm trying to get things textured correctly like the terrain (That's turning out to be harder than thought.)
