octree, static mesh

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spiral
Posts: 7
Joined: Wed Mar 28, 2007 12:53 pm

octree, static mesh

Post by spiral »

I have a simple scene created in irrEdit that consists of an octree, and a couple of lights.

When I load the .irr scene, and attach a CollisionResponseAnimator to my camera, I dont collide with the octree.

::createTree *does* get called during loadscene, from octtree::deserializeattributes.

What am I doing wrong?

I notice as soon as the irr scene contains an octree, I get a crash on Mesh->drop in the ~CMeshCache. I dont do anything manual with the octree node, I just loadscene...!?

Thanks.
Dr.Bunshin
Posts: 34
Joined: Sat Mar 31, 2007 8:38 pm

Post by Dr.Bunshin »

Hey spiral

May we see the source? Im no expert but that usually helps, if you spam the source.
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