I have a simple scene created in irrEdit that consists of an octree, and a couple of lights.
When I load the .irr scene, and attach a CollisionResponseAnimator to my camera, I dont collide with the octree.
::createTree *does* get called during loadscene, from octtree::deserializeattributes.
What am I doing wrong?
I notice as soon as the irr scene contains an octree, I get a crash on Mesh->drop in the ~CMeshCache. I dont do anything manual with the octree node, I just loadscene...!?
Thanks.
octree, static mesh
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Dr.Bunshin
- Posts: 34
- Joined: Sat Mar 31, 2007 8:38 pm