I have tried to look at the Character Controller tutorial that comes with Newton, but it is much too advanced for my current understanding and far too involved. It is also written with a 3D engine I am not familiar with, so I get even more confused.
Currently, I can create a ball by clicking the mouse button. This will throw the ball forward and it will bounce around for a while. After that, I tried to move the mesh with Irrlicht and adjust the corresponding matrix in Newton, but that results in no collision detection being done.
Have I got it backwards? Should I be moving the object with Newton and only then with Irrlicht in the callbacks? I tried setting the object's velocity, anticipating this would shoot the object forward, but it didn't do anything at all. Am I missing some sort of update function?
Any help with the order in which things should be done and what functions to look at would be very appreciated. A very simple example would be especially awsome.
