Creating a terrain is easy, loading a static mesh is no problem and a moving camera takes you just two minutes.
But if you want to have a single textured triangle, the basis of every model or terrain - so you would think it would be the easiest thing -, it gets damn complicated.
As there is no vb.net code or even c# code (the code file is empty), I need to translate the Custom Scene Node myself to vb.net. I failed, still waiting for anyone who knows vb.net and can help me.
A built-in triangle scene node would be VERY useful for the first steps, as the beginner has no idea of how using modelers, level editors etc., and with a triangle scene node, it would be easy just to create a cube, a fence or whatever. I would suggest three 3d vectors and a material parameter as properties.
Suggestion for enhancement: TriangleSceneNode
Suggestion for enhancement: TriangleSceneNode
I'm not a native English speaker.
as I said, I need a model program or level editor for that. its just hard for newbies to get started with them, why not adding a triangle node?The mesh contains your triangle structure.
and sometimes (as in my case) I want to add triangles manually to build something, because this is way faster than learning how to deal with a modeler.
of course it is possible without a triangle scene node, but even creating a triangle with native opengl is easier than this custom scene node poop (sorry) that does not even provide a working .NET code and makes it nearly impossible for newbies to get it running!
I'm not a native English speaker.