irrlicht.dll in irredit 0.6 folder

Post your questions, suggestions and experiences regarding game design, integration of external libraries here. For irrEdit, irrXML and irrKlang, see the
ambiera forums
Post Reply
spiral
Posts: 7
Joined: Wed Mar 28, 2007 12:53 pm

irrlicht.dll in irredit 0.6 folder

Post by spiral »

The irrlicht.dll in the irrEdit 0.6 folder is 2,736KB, and dated Nov 2006.

If I recompile irrlicht.dll from 1.3 sources, in release mode, with the VS7 cc compiler, my resulting dll is 1,852KB. A whole MB smaller!!

When copied into the irrEdit folder, irrEdit then fails to start until the older irrlicht.dll is replaced.

Do I need to modify something in IrrCompileConfig.h to reproduce an irrlicht.dll that irrEdit can use?

Thanks.
hybrid
Admin
Posts: 14143
Joined: Wed Apr 19, 2006 9:20 pm
Location: Oldenburg(Oldb), Germany
Contact:

Post by hybrid »

No, you must use the one rpovided. Or figure out which svn revision Niko used. But it's likely that there is no such revision number as local changes might have changed the dll slightly.
niko
Site Admin
Posts: 1759
Joined: Fri Aug 22, 2003 4:44 am
Location: Vienna, Austria
Contact:

Post by niko »

As hybrid says, it's a different, incompatible version with some changed features. I'm currently merging some of them back into Irrlicht, the next release will be compatible with Irrlicht again.
Post Reply