Creating custom map scene nodes for an RTS

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PumpkinPieman
Posts: 13
Joined: Fri Apr 20, 2007 4:35 pm

Creating custom map scene nodes for an RTS

Post by PumpkinPieman »

I'm new to irrlicht so I've been looking through the forums and the API to find a good way to do this.

Me and my friend are designing a birds-eye view pen and pencil RTS. Before using irrlicht I used my own written engine, there is nothing wrong with it but this time around I'm going to need a lot more features then I'm willing to write.

The main question I have for this, is what would be the best way to efficiently draw a flat terrian and a mass amount of units? The terrain isn't going to have a whole lot of depth, but it will be quite large. The user is told he is drawing on a sheet of paper, so the paper will have things like hills and rivers that are drawn on top. I'm unsure as to if the terrain needs to be a grid, but it would be the easiest way to implement it.

If this is the case, how would I go about loading my own custom generated mesh in irrlicht and use an octtree node to display it?

Thanks. :)
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