Erroneous load of files BSP of Quake 3
Erroneous load of files BSP of Quake 3
Hello, i have a problem when Irrlicht load a bsp file. It show bad for DirectX9 (DirectX8 show nothing, it crash), bad for OpenGl and very well for Burning's Video, but very slowly.
I am using Irrlicht 1.3.
My computer is a PIV D 2'79 Ghz 1GB RAM.
My videocard is RADEON X300SE 256 MB.
I am trying tutorial Q3 map shader.
Is it by my PC?
Do i do anything bad?
Here I leave to you a few images of sample.
Please, help me. Thank you.
I am using Irrlicht 1.3.
My computer is a PIV D 2'79 Ghz 1GB RAM.
My videocard is RADEON X300SE 256 MB.
I am trying tutorial Q3 map shader.
Is it by my PC?
Do i do anything bad?
Here I leave to you a few images of sample.
Please, help me. Thank you.
Yes, also, please, you look at the flame of the torches. Also they show themselves bad, it is showing repeats. Also, the roof or walls along with some object to which a shader is applied to him, acquires part of his effects.hybrid wrote:Any problems besides the star texture in the center? That's simply a texture repeat bug, probably in the driver setup for texture matrices.
It think he meant that it's a bug of the engine itself?
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I think just as you. Irrlicht has many qualities, but the one that more I like is the simplicity of the engine, this is, with very few steps it is possible to mount a scene 3D complex, without to have coarse knowledge of 3D.Virion wrote:It think he meant that it's a bug of the engine itself?
As for the possibility that it is a "bug" it is clear, since in " Burning's Video " yes that it is appearing well. Then, for DirectX9 and Open GL there must be something that it is not establishing as it had to.
This is one of the maps included in the PAK0 of " Quake III Arena". In particular the map is "q3ctf3.bsp" and it is in the file "PAK0.PK3". Due to the copyright, I cannot spend to you the above mentioned files.hybrid wrote:Do you have a link to this map for us to try? And yes, I guess it's a bug in the engine. Either the structures are not properly initialised and passed to the driver, or the driver lacks some support for them.
The true thing is that, even if Id Software, the owner, the above mentioned task was affording, it should spend to you the whole file "pak0.pk3", that occupies approximately 1/2 GB , and I do not have any place in the web where to be able to leave the above mentioned quantity of information.
I feel it very much.
Wow... So huge?it should spend to you the whole file "pak0.pk3", that occupies approximately 1/2 GB
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Yes, this way it is. But not everything corresponds to this map. What it spends is that it contains all the resources of the game. To be able to visualize the map correctly, it is not sufficient in spite of sending only the map, if not that would have to determine which textures to send, which is not easy. For this that I say that it would have to be the finished file. The map actually, only the BSP, occupies 8 MB. The textures... I do not know.Virion wrote:Wow... So huge?it should spend to you the whole file "pak0.pk3", that occupies approximately 1/2 GB
Bug in load Q3 maps
Hello hybrid, again.hybrid wrote:Do you have a link to this map for us to try? And yes, I guess it's a bug in the engine. Either the structures are not properly initialised and passed to the driver, or the driver lacks some support for them.
Looking in my booth of maps, unload of the web, I have found one that can cost you. To part of the license of the author, who forces us to include his text of license and ... slightly more, you can use it as map to debug the load of maps Q3 in Irrlicht.
Here you have some screenshots. You can see that the star and the flame of the torch, are not visualized correctly in OpenGL, yes in Burning's Video.
I hope that it should be useful to you.
The visualized map is in my web, under the url
http://www.telefonica.net/web2/jesuschp/mjkq3adm3.zip
Screeshots:
Hello people of Irrlicht, I have been able to see that you have updated the machine, my congratulations. I see that even, q3 has improved the visualization of the maps, among others, but even they are left some bugs. As I do not see the text [fixed] to this bug report, I understand that it has not been finished even. Is thus?hybrid wrote:Ah, ok. So we've got to debug now