How can i do shadows of the md2 models in the ground of the bsp levels?
I look in the Techdemo (have a nice shadows of sydney in the ground), but i can't do that in my code... I place sydney in the ground, a light in the left... but they aren't shadows of sydney in the walls or the ground.
Also i'm using the setMaterialFlag(EMF_LIGHTING, true) .... what i'm doing wrong?? Please, any help!!!
Shadows
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