here are some early screenshots of my game project RetroTank3D. Its a retro toon-style 3D remake of the tank portion of Atari Combat! written with BlitzMax and Irrlicht.
you might want to look into some type of cell shading that adds some cell shadows on the objects, something like these:
they were made for 3dgamestudio, but its and example of something that might look nice
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For all of your 3D/2D resource needs:
BlindSide wrote:Yeah it would be nice if this was put to good use.
Do you know if the filtering issue we had was resolved for 1.3?
Oh damn I just realised that when I read it. Probably not, though it appears the textures he is using are simple enough that he can just set the entire mesh to point-filtered and get away with it. Im not fully sure how to do this though
Wasnt the material structure fully revamped in 1.3? Ive yet to test it..
thank you for the comments i did have the shading in there as well in the begginning but i found that shading and lighting didnt match the visual goal i was going for. i want it to feel as if you just "stepped" right into the original 2D game. pretty much full on retro in 3D. i kept the outlines as they were a must in order to make the 3D world definable. it makes for very simple graphics but its exactly the effect im trying for
well the only reason i have added yet is because i am not quite fully commited to irrlicht yet, i only start messing with it when i get both brave and bored, i use 3d games studio instead, but if you wanted you could give me the input syntax for an hlsl shader and i could do it probably.
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For all of your 3D/2D resource needs:
lostclimategames wrote:in that last one posted, why did no-one ever add another extruded pass with the inverted faces for the ink outlines?
Actually you can do this easily with my shader by changing "csd.png". I chose not to add it on purpose because at the time I disliked the outlined look and wanted something clean. To add black shading just add a few black pixels to the side of the image. If you do this it will look better than crappy inverted models btw, more like proper comic shading...