JimonFramework2 0.3.7 sdk

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veegun
Posts: 59
Joined: Mon May 29, 2006 1:58 am

Post by veegun »

Here are the linker errors that I'm getting:

Error 11 error LNK2019: unresolved external symbol __imp___fpclass referenced in function "public: static bool __cdecl NxMath::isFinite(float)" (?isFinite@NxMath@@SA_NM@Z) CPhysX.obj

Error 12 error LNK2001: unresolved external symbol __imp___fpclass CPhysXIrrLoader.obj

Error 13 error LNK2019: unresolved external symbol __imp__wcscmp referenced in function "private: void __thiscall CPhysXIrrLoader::readSceneNode(class irr::io::IIrrXMLReader<wchar_t,class irr::IUnknown> *)" (?readSceneNode@CPhysXIrrLoader@@AAEXPAV?$IIrrXMLReader@_WVIUnknown@irr@@@io@irr@@@Z) CPhysXIrrLoader.obj

Error 14 fatal error LNK1120: 2 unresolved externals

Any ideas how to fix them? :?
dmitrii
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Location: Kiev, Ukraine
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Post by dmitrii »

what version on PhysX SDK and Irrlicht you use ?
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veegun
Posts: 59
Joined: Mon May 29, 2006 1:58 am

Post by veegun »

dmitrii wrote:what version on PhysX SDK and Irrlicht you use ?
I'm using PhysX SDK v2.6.2 and Irrlicht v1.2.

I've started over from the bottom and started building from there one class at a time. I've changed all the types to irrlicht ones, added some common coding practices, added new interface classes, and re-arranging the code base to make it easier to read/maintain (well, at least for me). :roll:

I've also managed to build and run several of the PhysX examples. So, I'm getting better understanding of how Aegia API is setup. :P
dmitrii
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Post by dmitrii »

now "new" small release
http://jimon.boolean.name/downloads/jf2_037.rar (3 mb)
-> 0.3.7 (17.12.2006) Minimal Changes
Support PhysX SDK 2.6.2 and Irrlicht 1.2
Module System Changes - all modules request only IrrlichtDevice !
for now you can use your EventReceiver :) and work with out IDevice
bugfix some bugs

know bugs:
CamGlow effect doesnt work corectly
also i added two contrlib examples - fluid and grass

ps. in past, my modules requested IDevice, for now they request IrrlichtDevice
enjoy
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AE86takumi
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Joined: Mon Apr 16, 2007 8:33 pm

Post by AE86takumi »

hi, is there a link to the Jimon Framework 3? or is it not finished yet?
BlindSide
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Post by BlindSide »

AE86takumi wrote:hi, is there a link to the Jimon Framework 3? or is it not finished yet?
Hey let us work together to make a down-hill drift game for Irrlicht :D
AE86takumi
Posts: 8
Joined: Mon Apr 16, 2007 8:33 pm

Post by AE86takumi »

haha sure :P but i rly need this to work with irrlicht 1.3 :(
dmitrii
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Post by dmitrii »

hi :)
i havent a lot of time to develop this framework

here a last work version :) (jf3 v0.0.2.8 )
http://jimon.boolean.name/physx/jf3.0028.rar (170kb)
all code work :) but there no docs and only one simply example :(

last stuff work with Irrlicht 1.3 and PhysX 2.7.0 (also work with IrrKlang 0.6)
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BlindSide
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Post by BlindSide »

Cloth :D wow.. maybe just for that I will use PhysX hahaha
AE86takumi
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Joined: Mon Apr 16, 2007 8:33 pm

Post by AE86takumi »

is there any new updates on framework 3? :) i'd rly like to see the car example updated to irrlich 1.3 and physx 2.7.0+ :)
AE86takumi
Posts: 8
Joined: Mon Apr 16, 2007 8:33 pm

Post by AE86takumi »

Im using JF2 with irrlicht 1.2 and physx 2.6.2.
I follow the readme.txt in the jf2_037 folder and install all the dir into visual studio 2005.

but when i include IDevice.h i get 102 ambiguity errors like the following:
Error 2 error C2872: 'IUnknown' : ambiguous symbol c:\program files\microsoft visual studio 8\vc\platformsdk\include\unknwn.h 97
Error 3 error C2371: 'IUnknown' : redefinition; different basic types c:\program files\microsoft visual studio 8\vc\platformsdk\include\unknwn.h 110
Error 4 error C2872: 'IUnknown' : ambiguous symbol c:\program files\microsoft visual studio 8\vc\platformsdk\include\unknwn.h 131
Error 5 error C2872: 'IUnknown' : ambiguous symbol c:\program files\microsoft visual studio 8\vc\platformsdk\include\unknwn.h 142
Error 11 error C2872: 'IUnknown' : ambiguous symbol c:\program files\microsoft visual studio 8\vc\platformsdk\include\unknwn.h 593
Error 12 error C2872: 'IUnknown' : ambiguous symbol c:\program files\microsoft visual studio 8\vc\platformsdk\include\objidl.h 653
Error 13 error C2872: 'IUnknown' : ambiguous symbol c:\program files\microsoft visual studio 8\vc\platformsdk\include\objidl.h 1036
Error 102 error C2872: 'IUnknown' : ambiguous symbol c:\program files\microsoft visual studio 8\vc\platformsdk\include\objidl.h 15788
Error 103 fatal error C1003: error count exceeds 100; stopping compilation c:\program files\microsoft visual studio 8\vc\platformsdk\include\objidl.h 15788

does anyone know how to fix this?
AE86takumi
Posts: 8
Joined: Mon Apr 16, 2007 8:33 pm

Post by AE86takumi »

ok false alarm, i had the .h file after some other .h file so it was redefining stuff...

for ppl that have this error in the future, make sure that the IDevice.h and IPhysX.h rly are THE first headers included... :oops:
Last edited by AE86takumi on Thu May 17, 2007 10:13 pm, edited 1 time in total.
AE86takumi
Posts: 8
Joined: Mon Apr 16, 2007 8:33 pm

Post by AE86takumi »

now im getting a different error and i hope someone can help me out :(

Error 1 error C2589: '(' : illegal token on right side of '::' d:\backup\gameproj\include\jfincludes\vehicles\nxlinearinterpolationvalues.h 21
Error 2 error C2059: syntax error : '::' d:\backup\gameproj\include\jfincludes\vehicles\nxlinearinterpolationvalues.h 21
Error 5 error C2589: '(' : illegal token on right side of '::' d:\backup\gameproj\include\jfincludes\vehicles\nxvehiclegears.h 30
Error 6 error C2059: syntax error : '::' d:\backup\gameproj\include\jfincludes\vehicles\nxvehiclegears.h 30


I have added all the files in the Vehicles folder to the project and added the CPhysXCar also.

if someone could help me out i'd appretiate it :)
Monochrome
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Joined: Thu Oct 19, 2006 11:43 am

Post by Monochrome »

afaik physx drivers means no linux compability :(
Falcon
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Location: Z_California

Post by Falcon »

Does anyone have a copy of this Ageia PhysX wrapper? The links are old and dead, and a PhysX wrapper is exactly what I'm looking for.
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