3D Max 9 exporters

If you are a new Irrlicht Engine user, and have a newbie-question, this is the forum for you. You may also post general programming questions here.
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Blue Fly
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Joined: Tue May 01, 2007 7:55 pm
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3D Max 9 exporters

Post by Blue Fly »

Dose any one know of any 3D max 9 exporter that will export to either .irr or any other usable format for irrlicht, cause I am having problems with the 3DS format. Every time it says:

Could not load the mesh, because it could not be opened.

Thanks

Blue Fly
LLDD
Posts: 43
Joined: Fri May 11, 2007 9:50 am

Post by LLDD »

.irr is used for storing scenes not meshes.
You could try to export to .x with pandasoft exporter: http://www.andytather.co.uk/Panda/direc ... loads.aspx
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Last edited by LLDD on Wed Feb 16, 2011 5:50 pm, edited 1 time in total.
Blue Fly
Posts: 8
Joined: Tue May 01, 2007 7:55 pm
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Post by Blue Fly »

Thanks for posting so quickly LLDD
Blue Fly
Posts: 8
Joined: Tue May 01, 2007 7:55 pm
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Post by Blue Fly »

what dose it mean by :

could not load mesh, because could not open file, field.X


BTW, field.X is a model of a field for a game.
LLDD
Posts: 43
Joined: Fri May 11, 2007 9:50 am

Post by LLDD »

Blue Fly wrote:what dose it mean by :

could not load mesh, because could not open file, field.X


BTW, field.X is a model of a field for a game.
It means exactly what it says: You are telling your game to load a mesh that is not there, try specifying the full path for example.
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Last edited by LLDD on Wed Feb 16, 2011 5:50 pm, edited 1 time in total.
Blue Fly
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Joined: Tue May 01, 2007 7:55 pm
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Post by Blue Fly »

So, if I am specifying a zip folder, I should write...

device->getFileSystem()->addZipFileArchive("../../media/field.zip");

Or, do i need the full media pth? cause, i would like have it run on a flash drive properly.

But, should my media file be located in the project folder with the debug or what? BTW, I am still using VB C++ 2005
Georgian
Posts: 60
Joined: Sat Mar 31, 2007 12:55 pm

Post by Georgian »

device->getFileSystem()->addZipFileArchive("../../media/file.zip");
i use zip file because for me its easier to use i have my models textures and stuff like that in zip file and i can use it without any problems . for example:

AnimalNode[1]=smgr->addAnimatedMeshSceneNode(smgr->getMesh("dog.x"));
AnimalNode[1]->setMaterialFlag(EMF_LIGHTING,false); AnimalNode[1]->setMaterialFlag(EMF_BACK_FACE_CULLING,true);
AnimalNode[1]->setMaterialFlag(EMF_FOG_ENABLE,true);
and the dog.x is int the zip file directly.
if you archived a folder directly (folder itself not contents) you should use file/dog.x
I hope this helps.
using Visual Studio 2003 , I use 3D Max 7, I love irrlicht its a really good and easy engine
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