problem using multiple viewports & setTarget

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napo

problem using multiple viewports & setTarget

Post by napo »

Hello,
I'm trying to use multiple viewport, but for some reason when I update the look vector using ICameraSceneNode::setTarget() viewports coordinates are always false. (note i'm using a derivated class of ICameraScendeNode*)

:

Code: Select all

vector3df v;

	for(sIterCam pCamera = pCameraManager->m_pList.begin();
		pCamera != pCameraManager->m_pList.end();
		++pCamera)
	{	
		m_pScene->setActiveCamera( (*pCamera) );
		m_pDriver->setViewPort( (*pCamera)->ViewportSize );
		v = (*pCamera)->getPosition();
		v.X += 10;
		(*pCamera)->setTarget( v );
		m_pScene->drawAll();
	}
::ViewportSize is a rect<int>...

Any ideas ?
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