How can I display X,Y and Z coords of a camera node?
Below is a part of my code
core::vector3df POS=camera->getPosition();
swprintf(tmp, 255, L"3D Position: X=%f Y=%f Z=%f", POS.X, POS.Y, POS.Z);
statusText->setText(tmp);
However on screen I always see 0.000 of all three coords